playcanvas
Version:
PlayCanvas WebGL game engine
111 lines (108 loc) • 3.54 kB
JavaScript
import { platform } from '../../core/platform.js';
import { EventHandler } from '../../core/event-handler.js';
import { XrView } from './xr-view.js';
import { XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_R16U, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGUSAGE_GPU, XRTYPE_AR } from './constants.js';
import { PIXELFORMAT_R32F, PIXELFORMAT_DEPTH, PIXELFORMAT_LA8 } from '../../platform/graphics/constants.js';
class XrViews extends EventHandler {
static{
this.EVENT_ADD = 'add';
}
static{
this.EVENT_REMOVE = 'remove';
}
constructor(manager){
super(), this._index = new Map(), this._indexTmp = new Map(), this._list = [], this._supportedColor = platform.browser && !!window.XRCamera && !!window.XRWebGLBinding, this._supportedDepth = platform.browser && !!window.XRDepthInformation, this._availableColor = false, this._availableDepth = false, this._depthUsage = '', this._depthFormat = '', this._depthFormats = {
[XRDEPTHSENSINGFORMAT_L8A8]: PIXELFORMAT_LA8,
[XRDEPTHSENSINGFORMAT_R16U]: PIXELFORMAT_DEPTH,
[XRDEPTHSENSINGFORMAT_F32]: PIXELFORMAT_R32F
};
this._manager = manager;
this._manager.on('start', this._onSessionStart, this);
this._manager.on('end', this._onSessionEnd, this);
}
get list() {
return this._list;
}
get supportedColor() {
return this._supportedColor;
}
get supportedDepth() {
return this._supportedDepth;
}
get availableColor() {
return this._availableColor;
}
get availableDepth() {
return this._availableDepth;
}
get depthUsage() {
return this._depthUsage;
}
get depthGpuOptimized() {
return this._depthUsage === XRDEPTHSENSINGUSAGE_GPU;
}
get depthFormat() {
return this._depthFormat;
}
get depthPixelFormat() {
return this._depthFormats[this._depthFormat] ?? null;
}
update(frame, xrViews) {
for(let i = 0; i < xrViews.length; i++){
this._indexTmp.set(xrViews[i].eye, xrViews[i]);
}
for (const [eye, xrView] of this._indexTmp){
let view = this._index.get(eye);
if (!view) {
view = new XrView(this._manager, xrView, xrViews.length);
this._index.set(eye, view);
this._list.push(view);
view.update(frame, xrView);
this.fire('add', view);
} else {
view.update(frame, xrView);
}
}
for (const [eye, view] of this._index){
if (this._indexTmp.has(eye)) {
continue;
}
view.destroy();
this._index.delete(eye);
const ind = this._list.indexOf(view);
if (ind !== -1) this._list.splice(ind, 1);
this.fire('remove', view);
}
this._indexTmp.clear();
}
get(eye) {
return this._index.get(eye) || null;
}
_onSessionStart() {
if (this._manager.type !== XRTYPE_AR) {
return;
}
if (!this._manager.session.enabledFeatures) {
return;
}
this._availableColor = this._manager.session.enabledFeatures.indexOf('camera-access') !== -1;
this._availableDepth = this._manager.session.enabledFeatures.indexOf('depth-sensing') !== -1;
if (this._availableDepth) {
const session = this._manager.session;
this._depthUsage = session.depthUsage;
this._depthFormat = session.depthDataFormat;
}
}
_onSessionEnd() {
for (const view of this._index.values()){
view.destroy();
}
this._index.clear();
this._availableColor = false;
this._availableDepth = false;
this._depthUsage = '';
this._depthFormat = '';
this._list.length = 0;
}
}
export { XrViews };