playcanvas
Version:
PlayCanvas WebGL game engine
28 lines (26 loc) • 1.39 kB
JavaScript
const XRTYPE_INLINE = 'inline';
const XRTYPE_VR = 'immersive-vr';
const XRTYPE_AR = 'immersive-ar';
const XRSPACE_VIEWER = 'viewer';
const XRSPACE_LOCAL = 'local';
const XRSPACE_LOCALFLOOR = 'local-floor';
const XRSPACE_BOUNDEDFLOOR = 'bounded-floor';
const XRSPACE_UNBOUNDED = 'unbounded';
const XRTARGETRAY_GAZE = 'gaze';
const XRTARGETRAY_SCREEN = 'screen';
const XRTARGETRAY_POINTER = 'tracked-pointer';
const XREYE_NONE = 'none';
const XREYE_LEFT = 'left';
const XREYE_RIGHT = 'right';
const XRHAND_NONE = 'none';
const XRHAND_LEFT = 'left';
const XRHAND_RIGHT = 'right';
const XRTRACKABLE_POINT = 'point';
const XRTRACKABLE_PLANE = 'plane';
const XRTRACKABLE_MESH = 'mesh';
const XRDEPTHSENSINGUSAGE_CPU = 'cpu-optimized';
const XRDEPTHSENSINGUSAGE_GPU = 'gpu-optimized';
const XRDEPTHSENSINGFORMAT_L8A8 = 'luminance-alpha';
const XRDEPTHSENSINGFORMAT_R16U = 'unsigned-short';
const XRDEPTHSENSINGFORMAT_F32 = 'float32';
export { XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGFORMAT_R16U, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XREYE_LEFT, XREYE_NONE, XREYE_RIGHT, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR };