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playcanvas

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PlayCanvas WebGL game engine

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const XRTYPE_INLINE = 'inline'; const XRTYPE_VR = 'immersive-vr'; const XRTYPE_AR = 'immersive-ar'; const XRSPACE_VIEWER = 'viewer'; const XRSPACE_LOCAL = 'local'; const XRSPACE_LOCALFLOOR = 'local-floor'; const XRSPACE_BOUNDEDFLOOR = 'bounded-floor'; const XRSPACE_UNBOUNDED = 'unbounded'; const XRTARGETRAY_GAZE = 'gaze'; const XRTARGETRAY_SCREEN = 'screen'; const XRTARGETRAY_POINTER = 'tracked-pointer'; const XREYE_NONE = 'none'; const XREYE_LEFT = 'left'; const XREYE_RIGHT = 'right'; const XRHAND_NONE = 'none'; const XRHAND_LEFT = 'left'; const XRHAND_RIGHT = 'right'; const XRTRACKABLE_POINT = 'point'; const XRTRACKABLE_PLANE = 'plane'; const XRTRACKABLE_MESH = 'mesh'; const XRDEPTHSENSINGUSAGE_CPU = 'cpu-optimized'; const XRDEPTHSENSINGUSAGE_GPU = 'gpu-optimized'; const XRDEPTHSENSINGFORMAT_L8A8 = 'luminance-alpha'; const XRDEPTHSENSINGFORMAT_R16U = 'unsigned-short'; const XRDEPTHSENSINGFORMAT_F32 = 'float32'; export { XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGFORMAT_R16U, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XREYE_LEFT, XREYE_NONE, XREYE_RIGHT, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR };