playcanvas
Version:
PlayCanvas WebGL game engine
17 lines (16 loc) • 711 B
TypeScript
/**
* Parser for browser-supported image formats.
*/
export class ImgParser extends TextureParser {
constructor(registry: any, device: any);
crossOrigin: string;
maxRetries: number;
device: any;
load(url: any, callback: any, asset: any): void;
open(url: any, data: any, device: any, textureOptions?: {}): Texture;
_loadImage(url: any, originalUrl: any, crossOrigin: any, callback: any, asset: any): void;
_loadImageBitmap(url: any, originalUrl: any, crossOrigin: any, callback: any, asset: any): void;
_loadImageBitmapFromBlob(blob: any, callback: any): void;
}
import { TextureParser } from './texture.js';
import { Texture } from '../../../platform/graphics/texture.js';