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playcanvas

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PlayCanvas WebGL game engine

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export class GlbContainerResource { static createAsset(assetName: any, type: any, resource: any, index: any): Asset; static createSceneHierarchy(sceneNodes: any, nodeType: any): any; static createModel(glb: any, defaultMaterial: any): Model; constructor(data: any, asset: any, assets: any, defaultMaterial: any); data: any; _model: Asset; _assetName: any; _assets: any; _defaultMaterial: any; renders: Asset[]; materials: Asset[]; textures: any; animations: Asset[]; get model(): Asset; instantiateModelEntity(options: any): Entity; instantiateRenderEntity(options: any): any; getMaterialVariants(): string[]; applyMaterialVariant(entity: any, name: any): void; applyMaterialVariantInstances(instances: any, name: any): void; _applyMaterialVariant(variant: any, instances: any): void; destroy(): void; assets: any; } import { Asset } from '../asset/asset.js'; import { Entity } from '../entity.js'; import { Model } from '../../scene/model.js';