playcanvas
Version:
PlayCanvas WebGL game engine
19 lines (18 loc) • 646 B
TypeScript
/**
* @import { BindGroup } from '../../platform/graphics/bind-group.js'
*/
/**
* A render pass implementing rendering of mesh instance receivers for light-mapper.
*/
export class RenderPassLightmapper extends RenderPass {
constructor(device: any, renderer: any, camera: any, worldClusters: any, receivers: any, lightArray: any);
/** @type {BindGroup[]} */
viewBindGroups: BindGroup[];
renderer: any;
camera: any;
worldClusters: any;
receivers: any;
lightArray: any;
}
import { RenderPass } from '../../platform/graphics/render-pass.js';
import type { BindGroup } from '../../platform/graphics/bind-group.js';