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playcanvas

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PlayCanvas WebGL game engine

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/** * @import { BindGroup } from '../../platform/graphics/bind-group.js' */ /** * A render pass implementing rendering of mesh instance receivers for light-mapper. */ export class RenderPassLightmapper extends RenderPass { constructor(device: any, renderer: any, camera: any, worldClusters: any, receivers: any, lightArray: any); /** @type {BindGroup[]} */ viewBindGroups: BindGroup[]; renderer: any; camera: any; worldClusters: any; receivers: any; lightArray: any; } import { RenderPass } from '../../platform/graphics/render-pass.js'; import type { BindGroup } from '../../platform/graphics/bind-group.js';