playcanvas
Version:
PlayCanvas WebGL game engine
43 lines (42 loc) • 1.42 kB
TypeScript
/**
* Resource handler used for loading 2D and 3D {@link Texture} resources.
*
* @category Graphics
*/
export class TextureHandler extends ResourceHandler {
/**
* Create a new TextureHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: AppBase);
_device: import("../../index.js").GraphicsDevice;
_assets: import("../asset/asset-registry.js").AssetRegistry;
imgParser: ImgParser;
parsers: {
dds: DdsParser;
ktx: KtxParser;
ktx2: Ktx2Parser;
basis: BasisParser;
hdr: HdrParser;
};
set crossOrigin(value: string);
get crossOrigin(): string;
_getUrlWithoutParams(url: any): any;
_getParser(url: any): any;
_getTextureOptions(asset: any): {
profilerHint: number;
};
load(url: any, callback: any, asset: any): void;
open(url: any, data: any, asset: any): any;
patch(asset: any, assets: any): void;
}
import { ResourceHandler } from './handler.js';
import { ImgParser } from '../parsers/texture/img.js';
import { DdsParser } from '../parsers/texture/dds.js';
import { KtxParser } from '../parsers/texture/ktx.js';
import { Ktx2Parser } from '../parsers/texture/ktx2.js';
import { BasisParser } from '../parsers/texture/basis.js';
import { HdrParser } from '../parsers/texture/hdr.js';
import type { AppBase } from '../app-base.js';