playcanvas
Version:
PlayCanvas WebGL game engine
23 lines (22 loc) • 754 B
TypeScript
/**
* Resource handler used for loading {@link TextureAtlas} resources.
*
* @category Graphics
*/
export class TextureAtlasHandler extends ResourceHandler {
/**
* Create a new TextureAtlasHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: AppBase);
_loader: import("./loader.js").ResourceLoader;
load(url: any, callback: any): void;
open(url: any, data: any, asset: any): TextureAtlas;
patch(asset: any, assets: any): void;
_onAssetChange(asset: any, attribute: any, value: any): void;
}
import { ResourceHandler } from './handler.js';
import { TextureAtlas } from '../../scene/texture-atlas.js';
import type { AppBase } from '../app-base.js';