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playcanvas

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PlayCanvas WebGL game engine

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/** * Callback used by {@link ModelHandler#addParser} to decide on which parser to use. */ export type AddParserCallback = (url: string, data: object) => boolean; /** * @import { AppBase } from '../app-base.js' */ /** * @callback AddParserCallback * Callback used by {@link ModelHandler#addParser} to decide on which parser to use. * @param {string} url - The resource url. * @param {object} data - The raw model data. * @returns {boolean} Return true if this parser should be used to parse the data into a * {@link Model}. */ /** * Resource handler used for loading {@link Model} resources. * * @category Graphics */ export class ModelHandler extends ResourceHandler { /** * Create a new ModelHandler instance. * * @param {AppBase} app - The running {@link AppBase}. * @ignore */ constructor(app: AppBase); _parsers: any[]; device: import("../../index.js").GraphicsDevice; assets: import("../asset/asset-registry.js").AssetRegistry; defaultMaterial: import("../../index.js").StandardMaterial; load(url: any, callback: any, asset: any): void; open(url: any, data: any): any; patch(asset: any, assets: any): void; /** * Add a parser that converts raw data into a {@link Model}. Default parser is for JSON models. * * @param {object} parser - See JsonModelParser for example. * @param {AddParserCallback} decider - Function that decides on which parser to use. Function * should take (url, data) arguments and return true if this parser should be used to parse the * data into a {@link Model}. The first parser to return true is used. */ addParser(parser: object, decider: AddParserCallback): void; } import { ResourceHandler } from './handler.js'; import type { AppBase } from '../app-base.js';