playcanvas
Version:
PlayCanvas WebGL game engine
36 lines (35 loc) • 1.75 kB
TypeScript
/**
* Resource handler used for loading {@link Material} resources.
*
* @category Graphics
*/
export class MaterialHandler extends ResourceHandler {
/**
* Create a new MaterialHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: AppBase);
_assets: import("../asset/asset-registry.js").AssetRegistry;
_device: import("../../index.js").GraphicsDevice;
_parser: JsonStandardMaterialParser;
load(url: any, callback: any): void;
open(url: any, data: any): import("../../index.js").StandardMaterial;
patch(asset: any, assets: any): void;
_onAssetUnload(asset: any): void;
_assignTexture(parameterName: any, materialAsset: any, texture: any): void;
_getPlaceholderTexture(parameterName: any): any;
_assignPlaceholderTexture(parameterName: any, materialAsset: any): void;
_onTextureLoad(parameterName: any, materialAsset: any, textureAsset: any): void;
_onTextureAdd(parameterName: any, materialAsset: any, textureAsset: any): void;
_onTextureRemoveOrUnload(parameterName: any, materialAsset: any, textureAsset: any): void;
_assignCubemap(parameterName: any, materialAsset: any, textures: any): void;
_onCubemapLoad(parameterName: any, materialAsset: any, cubemapAsset: any): void;
_onCubemapAdd(parameterName: any, materialAsset: any, cubemapAsset: any): void;
_onCubemapRemoveOrUnload(parameterName: any, materialAsset: any, cubemapAsset: any): void;
_bindAndAssignAssets(materialAsset: any, assets: any): void;
}
import { ResourceHandler } from './handler.js';
import { JsonStandardMaterialParser } from '../parsers/material/json-standard-material.js';
import type { AppBase } from '../app-base.js';