playcanvas
Version:
PlayCanvas WebGL game engine
29 lines (28 loc) • 908 B
TypeScript
/**
* @import { AppBase } from '../app-base.js'
*/
export class GSplatHandler extends ResourceHandler {
/**
* Create a new GSplatHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: AppBase);
parsers: {
ply: PlyParser;
sog: SogBundleParser;
json: SogsParser;
octree: GSplatOctreeParser;
};
_getUrlWithoutParams(url: any): any;
_getParser(url: any): any;
load(url: any, callback: any, asset: any): void;
open(url: any, data: any, asset: any): any;
}
import { ResourceHandler } from './handler.js';
import { PlyParser } from '../parsers/ply.js';
import { SogBundleParser } from '../parsers/sog-bundle.js';
import { SogsParser } from '../parsers/sogs.js';
import { GSplatOctreeParser } from '../parsers/gsplat-octree.js';
import type { AppBase } from '../app-base.js';