playcanvas
Version:
PlayCanvas WebGL game engine
36 lines (34 loc) • 1.8 kB
JavaScript
const BODYTYPE_STATIC = 'static';
const BODYTYPE_DYNAMIC = 'dynamic';
const BODYTYPE_KINEMATIC = 'kinematic';
const BODYFLAG_STATIC_OBJECT = 1;
const BODYFLAG_KINEMATIC_OBJECT = 2;
const BODYFLAG_NORESPONSE_OBJECT = 4;
const BODYSTATE_ACTIVE_TAG = 1;
const BODYSTATE_ISLAND_SLEEPING = 2;
const BODYSTATE_WANTS_DEACTIVATION = 3;
const BODYSTATE_DISABLE_DEACTIVATION = 4;
const BODYSTATE_DISABLE_SIMULATION = 5;
const BODYGROUP_NONE = 0;
const BODYGROUP_DEFAULT = 1;
const BODYGROUP_DYNAMIC = 1;
const BODYGROUP_STATIC = 2;
const BODYGROUP_KINEMATIC = 4;
const BODYGROUP_ENGINE_1 = 8;
const BODYGROUP_TRIGGER = 16;
const BODYGROUP_ENGINE_2 = 32;
const BODYGROUP_ENGINE_3 = 64;
const BODYGROUP_USER_1 = 128;
const BODYGROUP_USER_2 = 256;
const BODYGROUP_USER_3 = 512;
const BODYGROUP_USER_4 = 1024;
const BODYGROUP_USER_5 = 2048;
const BODYGROUP_USER_6 = 4096;
const BODYGROUP_USER_7 = 8192;
const BODYGROUP_USER_8 = 16384;
const BODYMASK_NONE = 0;
const BODYMASK_ALL = 65535;
const BODYMASK_STATIC = 2;
const BODYMASK_NOT_STATIC = 65535 ^ 2;
const BODYMASK_NOT_STATIC_KINEMATIC = 65535 ^ (2 | 4);
export { BODYFLAG_KINEMATIC_OBJECT, BODYFLAG_NORESPONSE_OBJECT, BODYFLAG_STATIC_OBJECT, BODYGROUP_DEFAULT, BODYGROUP_DYNAMIC, BODYGROUP_ENGINE_1, BODYGROUP_ENGINE_2, BODYGROUP_ENGINE_3, BODYGROUP_KINEMATIC, BODYGROUP_NONE, BODYGROUP_STATIC, BODYGROUP_TRIGGER, BODYGROUP_USER_1, BODYGROUP_USER_2, BODYGROUP_USER_3, BODYGROUP_USER_4, BODYGROUP_USER_5, BODYGROUP_USER_6, BODYGROUP_USER_7, BODYGROUP_USER_8, BODYMASK_ALL, BODYMASK_NONE, BODYMASK_NOT_STATIC, BODYMASK_NOT_STATIC_KINEMATIC, BODYMASK_STATIC, BODYSTATE_ACTIVE_TAG, BODYSTATE_DISABLE_DEACTIVATION, BODYSTATE_DISABLE_SIMULATION, BODYSTATE_ISLAND_SLEEPING, BODYSTATE_WANTS_DEACTIVATION, BODYTYPE_DYNAMIC, BODYTYPE_KINEMATIC, BODYTYPE_STATIC };