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playcanvas

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PlayCanvas WebGL game engine

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import { Vec3 } from '../../../core/math/vec3.js'; import { BoundingBox } from '../../../core/shape/bounding-box.js'; import { GSplatDirector } from '../../../scene/gsplat-unified/gsplat-director.js'; import { Component } from '../component.js'; import { ComponentSystem } from '../system.js'; import { GSplatComponent } from './component.js'; import { GSplatComponentData } from './data.js'; import { gsplatChunksGLSL } from '../../../scene/shader-lib/glsl/collections/gsplat-chunks-glsl.js'; import { gsplatChunksWGSL } from '../../../scene/shader-lib/wgsl/collections/gsplat-chunks-wgsl.js'; import { SHADERLANGUAGE_GLSL, SHADERLANGUAGE_WGSL } from '../../../platform/graphics/constants.js'; import { ShaderChunks } from '../../../scene/shader-lib/shader-chunks.js'; const _schema = [ 'enabled' ]; const _properties = [ 'unified', 'lodDistances', 'castShadows', 'material', 'highQualitySH', 'asset', 'layers' ]; class GSplatComponentSystem extends ComponentSystem { static{ this.EVENT_MATERIALCREATED = 'material:created'; } static{ this.EVENT_FRAMEREADY = 'frame:ready'; } constructor(app){ super(app); this.id = 'gsplat'; this.ComponentType = GSplatComponent; this.DataType = GSplatComponentData; this.schema = _schema; app.renderer.gsplatDirector = new GSplatDirector(app.graphicsDevice, app.renderer, app.scene, this); ShaderChunks.get(app.graphicsDevice, SHADERLANGUAGE_GLSL).add(gsplatChunksGLSL); ShaderChunks.get(app.graphicsDevice, SHADERLANGUAGE_WGSL).add(gsplatChunksWGSL); this.on('beforeremove', this.onRemove, this); } initializeComponentData(component, _data, properties) { if (_data.layers && _data.layers.length) { _data.layers = _data.layers.slice(0); } for(let i = 0; i < _properties.length; i++){ if (_data.hasOwnProperty(_properties[i])) { component[_properties[i]] = _data[_properties[i]]; } } if (_data.aabbCenter && _data.aabbHalfExtents) { component.customAabb = new BoundingBox(new Vec3(_data.aabbCenter), new Vec3(_data.aabbHalfExtents)); } super.initializeComponentData(component, _data, _schema); } cloneComponent(entity, clone) { const gSplatComponent = entity.gsplat; const data = {}; _properties.forEach((prop)=>{ if (prop === 'material') { if (!gSplatComponent.unified) { const srcMaterial = gSplatComponent[prop]; if (srcMaterial) { data[prop] = srcMaterial.clone(); } } } else { data[prop] = gSplatComponent[prop]; } }); data.enabled = gSplatComponent.enabled; const component = this.addComponent(clone, data); if (gSplatComponent.customAabb) { component.customAabb = gSplatComponent.customAabb.clone(); } return component; } onRemove(entity, component) { component.onRemove(); } getGSplatMaterial(camera, layer) { const director = this.app.renderer.gsplatDirector; if (!director) return null; const cameraData = director.camerasMap.get(camera); if (!cameraData) return null; const layerData = cameraData.layersMap.get(layer); return layerData?.gsplatManager?.material ?? null; } } Component._buildAccessors(GSplatComponent.prototype, _schema); export { GSplatComponentSystem };