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playcanvas

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PlayCanvas WebGL game engine

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export class TextElement { constructor(element: any); _element: any; _system: any; _entity: any; _text: string; _symbols: any[]; _colorPalette: any[]; _outlinePalette: any[]; _shadowPalette: any[]; _symbolColors: any[]; _symbolOutlineParams: any[]; _symbolShadowParams: any[]; /** @type {string} */ _i18nKey: string; _fontAsset: LocalizedAsset; /** @type {Font | CanvasFont} */ _font: Font | CanvasFont; _color: Color; _colorUniform: Float32Array<ArrayBuffer>; _spacing: number; _fontSize: number; _fontMinY: number; _fontMaxY: number; _originalFontSize: number; _maxFontSize: number; _minFontSize: number; _autoFitWidth: boolean; _autoFitHeight: boolean; _maxLines: number; _lineHeight: number; _scaledLineHeight: number; _wrapLines: boolean; _drawOrder: number; _alignment: Vec2; _autoWidth: boolean; _autoHeight: boolean; width: number; height: number; _node: GraphNode; _model: Model; _meshInfo: any[]; _material: any; _aabbDirty: boolean; _aabb: BoundingBox; _noResize: boolean; _currentMaterialType: any; _maskedMaterialSrc: any; _rtlReorder: boolean; _unicodeConverter: boolean; _rtl: boolean; _outlineColor: Color; _outlineColorUniform: Float32Array<ArrayBuffer>; _outlineThicknessScale: number; _outlineThickness: number; _shadowColor: Color; _shadowColorUniform: Float32Array<ArrayBuffer>; _shadowOffsetScale: number; _shadowOffset: Vec2; _shadowOffsetUniform: Float32Array<ArrayBuffer>; _enableMarkup: boolean; _rangeStart: number; _rangeEnd: number; destroy(): void; set font(value: CanvasFont | Font); get font(): CanvasFont | Font; _onParentResize(width: any, height: any): void; _onScreenChange(screen: any): void; _onScreenSpaceChange(value: any): void; _onDrawOrderChange(order: any): void; _onPivotChange(pivot: any): void; _onLocaleSet(locale: any): void; _onLocalizationData(locale: any, messages: any): void; _resetLocalizedText(): void; _setText(text: any): void; _updateText(text: any): void; _removeMeshInstance(meshInstance: any): void; _setMaterial(material: any): void; _updateMaterial(screenSpace: any): void; _updateMaterialEmissive(): void; _updateMaterialOutline(): void; _updateMaterialShadow(): void; _isWordBoundary(char: any): boolean; _isValidNextChar(nextchar: any): boolean; _isNextCJKBoundary(char: any, nextchar: any): boolean; _isNextCJKWholeWord(nextchar: any): boolean; _updateMeshes(): void; _lineWidths: any[]; _lineContents: any[]; set autoWidth(value: boolean); get autoWidth(): boolean; set autoHeight(value: boolean); get autoHeight(): boolean; _onFontRender(): void; _onFontLoad(asset: any): void; _onFontChange(asset: any, name: any, _new: any, _old: any): void; _onFontRemove(asset: any): void; _setTextureParams(mi: any, texture: any): void; _getPxRange(font: any): number; _getUv(char: any): any; onEnable(): void; onDisable(): void; _setStencil(stencilParams: any): void; _shouldAutoFitWidth(): boolean; _shouldAutoFitHeight(): boolean; _shouldAutoFit(): boolean; _calculateCharsPerTexture(symbolIndex: any): {}; _updateRenderRange(): void; set text(value: string); get text(): string; set key(value: string); get key(): string; set color(value: Color); get color(): Color; set opacity(value: number); get opacity(): number; set lineHeight(value: number); get lineHeight(): number; set wrapLines(value: boolean); get wrapLines(): boolean; get lines(): any[]; set spacing(value: number); get spacing(): number; set fontSize(value: number); get fontSize(): number; set fontAsset(value: number | import("../../asset/asset.js").Asset); get fontAsset(): number | import("../../asset/asset.js").Asset; set alignment(value: Vec2); get alignment(): Vec2; set rtlReorder(value: boolean); get rtlReorder(): boolean; set unicodeConverter(value: boolean); get unicodeConverter(): boolean; /** * @type {BoundingBox} */ get aabb(): BoundingBox; set outlineColor(value: Color); get outlineColor(): Color; set outlineThickness(value: number); get outlineThickness(): number; set shadowColor(value: Color); get shadowColor(): Color; set shadowOffset(value: Vec2); get shadowOffset(): Vec2; set minFontSize(value: number); get minFontSize(): number; set maxFontSize(value: number); get maxFontSize(): number; set autoFitWidth(value: boolean); get autoFitWidth(): boolean; set autoFitHeight(value: boolean); get autoFitHeight(): boolean; set maxLines(value: number); get maxLines(): number; set enableMarkup(value: boolean); get enableMarkup(): boolean; get symbols(): any[]; get symbolColors(): any[]; get symbolOutlineParams(): any[]; get symbolShadowParams(): any[]; get rtl(): boolean; set rangeStart(rangeStart: number); get rangeStart(): number; set rangeEnd(rangeEnd: number); get rangeEnd(): number; } import { LocalizedAsset } from '../../asset/asset-localized.js'; import type { Font } from '../../../framework/font/font.js'; import type { CanvasFont } from '../../../framework/font/canvas-font.js'; import { Color } from '../../../core/math/color.js'; import { Vec2 } from '../../../core/math/vec2.js'; import { GraphNode } from '../../../scene/graph-node.js'; import { Model } from '../../../scene/model.js'; import { BoundingBox } from '../../../core/shape/bounding-box.js';