playcanvas
Version:
PlayCanvas WebGL game engine
29 lines (28 loc) • 950 B
TypeScript
/**
* Used to add and remove {@link CameraComponent}s from Entities. It also holds an array of all
* active cameras.
*
* @category Graphics
*/
export class CameraComponentSystem extends ComponentSystem {
/**
* Holds all the active camera components.
*
* @type {CameraComponent[]}
*/
cameras: CameraComponent[];
id: string;
ComponentType: typeof CameraComponent;
DataType: typeof CameraComponentData;
schema: string[];
initializeComponentData(component: any, data: any, properties: any): void;
cloneComponent(entity: any, clone: any): Component;
onBeforeRemove(entity: any, component: any): void;
onAppPrerender(): void;
addCamera(camera: any): void;
removeCamera(camera: any): void;
}
import { ComponentSystem } from '../system.js';
import { CameraComponent } from './component.js';
import { CameraComponentData } from './data.js';
import { Component } from '../component.js';