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playcanvas

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PlayCanvas WebGL game engine

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import { platform } from '../core/platform.js'; import { now } from '../core/time.js'; import { path } from '../core/path.js'; import { EventHandler } from '../core/event-handler.js'; import { Color } from '../core/math/color.js'; import { Mat4 } from '../core/math/mat4.js'; import { math } from '../core/math/math.js'; import { Quat } from '../core/math/quat.js'; import { Vec3 } from '../core/math/vec3.js'; import { SHADERLANGUAGE_GLSL, SHADERLANGUAGE_WGSL, PRIMITIVE_TRIANGLES, PRIMITIVE_TRISTRIP, PRIMITIVE_TRIFAN, CULLFACE_NONE } from '../platform/graphics/constants.js'; import { http } from '../platform/net/http.js'; import { LAYERID_WORLD, SORTMODE_NONE, LAYERID_DEPTH, LAYERID_SKYBOX, SORTMODE_MANUAL, LAYERID_UI, LAYERID_IMMEDIATE } from '../scene/constants.js'; import { setProgramLibrary } from '../scene/shader-lib/get-program-library.js'; import { ProgramLibrary } from '../scene/shader-lib/program-library.js'; import { ForwardRenderer } from '../scene/renderer/forward-renderer.js'; import { FrameGraph } from '../scene/frame-graph.js'; import { AreaLightLuts } from '../scene/area-light-luts.js'; import { Layer } from '../scene/layer.js'; import { LayerComposition } from '../scene/composition/layer-composition.js'; import { Scene } from '../scene/scene.js'; import { ShaderMaterial } from '../scene/materials/shader-material.js'; import { StandardMaterial } from '../scene/materials/standard-material.js'; import { setDefaultMaterial } from '../scene/materials/default-material.js'; import { FILLMODE_KEEP_ASPECT, RESOLUTION_FIXED, RESOLUTION_AUTO, FILLMODE_FILL_WINDOW } from './constants.js'; import { Asset } from './asset/asset.js'; import { AssetRegistry } from './asset/asset-registry.js'; import { BundleRegistry } from './bundle/bundle-registry.js'; import { ComponentSystemRegistry } from './components/registry.js'; import { BundleHandler } from './handlers/bundle.js'; import { ResourceLoader } from './handlers/loader.js'; import { I18n } from './i18n/i18n.js'; import { ScriptRegistry } from './script/script-registry.js'; import { Entity } from './entity.js'; import { SceneRegistry } from './scene-registry.js'; import { script } from './script.js'; import { ApplicationStats } from './stats.js'; import { getApplication, setApplication } from './globals.js'; import { shaderChunksGLSL } from '../scene/shader-lib/glsl/collections/shader-chunks-glsl.js'; import { shaderChunksWGSL } from '../scene/shader-lib/wgsl/collections/shader-chunks-wgsl.js'; import { ShaderChunks } from '../scene/shader-lib/shader-chunks.js'; let app = null; class AppBase extends EventHandler { constructor(canvas){ super(), this._batcher = null, this._destroyRequested = false, this._inFrameUpdate = false, this._librariesLoaded = false, this._fillMode = FILLMODE_KEEP_ASPECT, this._resolutionMode = RESOLUTION_FIXED, this._allowResize = true, this._skyboxAsset = null, this._entityIndex = {}, this._inTools = false, this._scriptPrefix = '', this._time = 0, this.enableBundles = typeof TextDecoder !== 'undefined', this.timeScale = 1, this.maxDeltaTime = 0.1, this.frame = 0, this.frameGraph = new FrameGraph(), this.scriptsOrder = [], this.autoRender = true, this.renderNextFrame = false, this.lightmapper = null, this.loader = new ResourceLoader(this), this.scenes = new SceneRegistry(this), this.scripts = new ScriptRegistry(this), this.systems = new ComponentSystemRegistry(), this.i18n = new I18n(this), this.keyboard = null, this.mouse = null, this.touch = null, this.gamepads = null, this.elementInput = null, this.xr = null; AppBase._applications[canvas.id] = this; setApplication(this); app = this; this.root = new Entity(); this.root._enabledInHierarchy = true; } init(appOptions) { const { assetPrefix, batchManager, componentSystems, elementInput, gamepads, graphicsDevice, keyboard, lightmapper, mouse, resourceHandlers, scriptsOrder, scriptPrefix, soundManager, touch, xr } = appOptions; this.graphicsDevice = graphicsDevice; ShaderChunks.get(graphicsDevice, SHADERLANGUAGE_GLSL).add(shaderChunksGLSL); ShaderChunks.get(graphicsDevice, SHADERLANGUAGE_WGSL).add(shaderChunksWGSL); this._initDefaultMaterial(); this._initProgramLibrary(); this.stats = new ApplicationStats(graphicsDevice); this._soundManager = soundManager; this.scene = new Scene(graphicsDevice); this._registerSceneImmediate(this.scene); this.assets = new AssetRegistry(this.loader); if (assetPrefix) this.assets.prefix = assetPrefix; this.bundles = new BundleRegistry(this.assets); this.scriptsOrder = scriptsOrder || []; this.defaultLayerWorld = new Layer({ name: 'World', id: LAYERID_WORLD }); this.defaultLayerDepth = new Layer({ name: 'Depth', id: LAYERID_DEPTH, enabled: false, opaqueSortMode: SORTMODE_NONE }); this.defaultLayerSkybox = new Layer({ name: 'Skybox', id: LAYERID_SKYBOX, opaqueSortMode: SORTMODE_NONE }); this.defaultLayerUi = new Layer({ name: 'UI', id: LAYERID_UI, transparentSortMode: SORTMODE_MANUAL }); this.defaultLayerImmediate = new Layer({ name: 'Immediate', id: LAYERID_IMMEDIATE, opaqueSortMode: SORTMODE_NONE }); const defaultLayerComposition = new LayerComposition('default'); defaultLayerComposition.pushOpaque(this.defaultLayerWorld); defaultLayerComposition.pushOpaque(this.defaultLayerDepth); defaultLayerComposition.pushOpaque(this.defaultLayerSkybox); defaultLayerComposition.pushTransparent(this.defaultLayerWorld); defaultLayerComposition.pushOpaque(this.defaultLayerImmediate); defaultLayerComposition.pushTransparent(this.defaultLayerImmediate); defaultLayerComposition.pushTransparent(this.defaultLayerUi); this.scene.layers = defaultLayerComposition; AreaLightLuts.createPlaceholder(graphicsDevice); this.renderer = new ForwardRenderer(graphicsDevice, this.scene); if (lightmapper) { this.lightmapper = new lightmapper(graphicsDevice, this.root, this.scene, this.renderer, this.assets); this.once('prerender', this._firstBake, this); } if (batchManager) { this._batcher = new batchManager(graphicsDevice, this.root, this.scene); this.once('prerender', this._firstBatch, this); } this.keyboard = keyboard || null; this.mouse = mouse || null; this.touch = touch || null; this.gamepads = gamepads || null; if (elementInput) { this.elementInput = elementInput; this.elementInput.app = this; } this.xr = xr ? new xr(this) : null; if (this.elementInput) this.elementInput.attachSelectEvents(); this._scriptPrefix = scriptPrefix || ''; if (this.enableBundles) { this.loader.addHandler('bundle', new BundleHandler(this)); } resourceHandlers.forEach((resourceHandler)=>{ const handler = new resourceHandler(this); this.loader.addHandler(handler.handlerType, handler); }); componentSystems.forEach((componentSystem)=>{ this.systems.add(new componentSystem(this)); }); this._visibilityChangeHandler = this.onVisibilityChange.bind(this); if (typeof document !== 'undefined') { if (document.hidden !== undefined) { this._hiddenAttr = 'hidden'; document.addEventListener('visibilitychange', this._visibilityChangeHandler, false); } else if (document.mozHidden !== undefined) { this._hiddenAttr = 'mozHidden'; document.addEventListener('mozvisibilitychange', this._visibilityChangeHandler, false); } else if (document.msHidden !== undefined) { this._hiddenAttr = 'msHidden'; document.addEventListener('msvisibilitychange', this._visibilityChangeHandler, false); } else if (document.webkitHidden !== undefined) { this._hiddenAttr = 'webkitHidden'; document.addEventListener('webkitvisibilitychange', this._visibilityChangeHandler, false); } } this.tick = makeTick(this); } static{ this._applications = {}; } static getApplication(id) { return id ? AppBase._applications[id] : getApplication(); } _initDefaultMaterial() { const material = new StandardMaterial(); material.name = 'Default Material'; setDefaultMaterial(this.graphicsDevice, material); } _initProgramLibrary() { const library = new ProgramLibrary(this.graphicsDevice, new StandardMaterial()); setProgramLibrary(this.graphicsDevice, library); } get soundManager() { return this._soundManager; } get batcher() { return this._batcher; } get fillMode() { return this._fillMode; } get resolutionMode() { return this._resolutionMode; } configure(url, callback) { http.get(url, (err, response)=>{ if (err) { callback(err); return; } const props = response.application_properties; const scenes = response.scenes; const assets = response.assets; this._parseApplicationProperties(props, (err)=>{ this._parseScenes(scenes); this._parseAssets(assets); if (!err) { callback(null); } else { callback(err); } }); }); } preload(callback) { this.fire('preload:start'); const assets = this.assets.list({ preload: true }); if (assets.length === 0) { this.fire('preload:end'); callback(); return; } let loadedCount = 0; const onAssetLoadOrError = ()=>{ loadedCount++; this.fire('preload:progress', loadedCount / assets.length); if (loadedCount === assets.length) { this.fire('preload:end'); callback(); } }; assets.forEach((asset)=>{ if (!asset.loaded) { asset.once('load', onAssetLoadOrError); asset.once('error', onAssetLoadOrError); this.assets.load(asset); } else { onAssetLoadOrError(); } }); } _preloadScripts(sceneData, callback) { callback(); } _parseApplicationProperties(props, callback) { if (typeof props.maxAssetRetries === 'number' && props.maxAssetRetries > 0) { this.loader.enableRetry(props.maxAssetRetries); } if (!props.useDevicePixelRatio) { props.useDevicePixelRatio = props.use_device_pixel_ratio; } if (!props.resolutionMode) { props.resolutionMode = props.resolution_mode; } if (!props.fillMode) { props.fillMode = props.fill_mode; } this._width = props.width; this._height = props.height; if (props.useDevicePixelRatio) { this.graphicsDevice.maxPixelRatio = window.devicePixelRatio; } this.setCanvasResolution(props.resolutionMode, this._width, this._height); this.setCanvasFillMode(props.fillMode, this._width, this._height); if (props.layers && props.layerOrder) { const composition = new LayerComposition('application'); const layers = {}; for(const key in props.layers){ const data = props.layers[key]; data.id = parseInt(key, 10); data.enabled = data.id !== LAYERID_DEPTH; layers[key] = new Layer(data); } for(let i = 0, len = props.layerOrder.length; i < len; i++){ const sublayer = props.layerOrder[i]; const layer = layers[sublayer.layer]; if (!layer) continue; if (sublayer.transparent) { composition.pushTransparent(layer); } else { composition.pushOpaque(layer); } composition.subLayerEnabled[i] = sublayer.enabled; } this.scene.layers = composition; } if (props.batchGroups) { const batcher = this.batcher; if (batcher) { for(let i = 0, len = props.batchGroups.length; i < len; i++){ const grp = props.batchGroups[i]; batcher.addGroup(grp.name, grp.dynamic, grp.maxAabbSize, grp.id, grp.layers); } } } if (props.i18nAssets) { this.i18n.assets = props.i18nAssets; } this._loadLibraries(props.libraries, callback); } _loadLibraries(urls, callback) { const len = urls.length; let count = len; const regex = /^https?:\/\//; if (len) { const onLoad = (err, script)=>{ count--; if (err) { callback(err); } else if (count === 0) { this.onLibrariesLoaded(); callback(null); } }; for(let i = 0; i < len; ++i){ let url = urls[i]; if (!regex.test(url.toLowerCase()) && this._scriptPrefix) { url = path.join(this._scriptPrefix, url); } this.loader.load(url, "script", onLoad); } } else { this.onLibrariesLoaded(); callback(null); } } _parseScenes(scenes) { if (!scenes) return; for(let i = 0; i < scenes.length; i++){ this.scenes.add(scenes[i].name, scenes[i].url); } } _parseAssets(assets) { const list = []; const scriptsIndex = {}; const bundlesIndex = {}; for(let i = 0; i < this.scriptsOrder.length; i++){ const id = this.scriptsOrder[i]; if (!assets[id]) { continue; } scriptsIndex[id] = true; list.push(assets[id]); } if (this.enableBundles) { for(const id in assets){ if (assets[id].type === 'bundle') { bundlesIndex[id] = true; list.push(assets[id]); } } } for(const id in assets){ if (scriptsIndex[id] || bundlesIndex[id]) { continue; } list.push(assets[id]); } for(let i = 0; i < list.length; i++){ const data = list[i]; const asset = new Asset(data.name, data.type, data.file, data.data); asset.id = parseInt(data.id, 10); asset.preload = data.preload ? data.preload : false; asset.loaded = data.type === "script" && data.data && data.data.loadingType > 0; asset.tags.add(data.tags); if (data.i18n) { for(const locale in data.i18n){ asset.addLocalizedAssetId(locale, data.i18n[locale]); } } this.assets.add(asset); } } start() { this.frame = 0; this.fire('start', { timestamp: now(), target: this }); if (!this._librariesLoaded) { this.onLibrariesLoaded(); } this.systems.fire('initialize', this.root); this.fire('initialize'); this.systems.fire('postInitialize', this.root); this.systems.fire('postPostInitialize', this.root); this.fire('postinitialize'); this.requestAnimationFrame(); } requestAnimationFrame() { if (this.xr?.session) { this.frameRequestId = this.xr.session.requestAnimationFrame(this.tick); } else { this.frameRequestId = platform.browser || platform.worker ? requestAnimationFrame(this.tick) : null; } } inputUpdate(dt) { if (this.controller) { this.controller.update(dt); } if (this.mouse) { this.mouse.update(); } if (this.keyboard) { this.keyboard.update(); } if (this.gamepads) { this.gamepads.update(); } } update(dt) { this.frame++; this.graphicsDevice.update(); this.systems.fire(this._inTools ? 'toolsUpdate' : 'update', dt); this.systems.fire('animationUpdate', dt); this.systems.fire('postUpdate', dt); this.fire('update', dt); this.inputUpdate(dt); } render() { this.updateCanvasSize(); this.graphicsDevice.frameStart(); this.fire('prerender'); this.root.syncHierarchy(); if (this._batcher) { this._batcher.updateAll(); } this.renderComposition(this.scene.layers); this.fire('postrender'); this.graphicsDevice.frameEnd(); } renderComposition(layerComposition) { this.renderer.update(layerComposition); this.renderer.buildFrameGraph(this.frameGraph, layerComposition); this.frameGraph.render(this.graphicsDevice); } _fillFrameStatsBasic(now, dt, ms) { const stats = this.stats.frame; stats.dt = dt; stats.ms = ms; if (now > stats._timeToCountFrames) { stats.fps = stats._fpsAccum; stats._fpsAccum = 0; stats._timeToCountFrames = now + 1000; } else { stats._fpsAccum++; } this.stats.drawCalls.total = this.graphicsDevice._drawCallsPerFrame; this.graphicsDevice._drawCallsPerFrame = 0; stats.gsplats = this.renderer._gsplatCount; } _fillFrameStats() { let stats = this.stats.frame; stats.cameras = this.renderer._camerasRendered; stats.materials = this.renderer._materialSwitches; stats.shaders = this.graphicsDevice._shaderSwitchesPerFrame; stats.shadowMapUpdates = this.renderer._shadowMapUpdates; stats.shadowMapTime = this.renderer._shadowMapTime; stats.depthMapTime = this.renderer._depthMapTime; stats.forwardTime = this.renderer._forwardTime; const prims = this.graphicsDevice._primsPerFrame; stats.triangles = prims[PRIMITIVE_TRIANGLES] / 3 + Math.max(prims[PRIMITIVE_TRISTRIP] - 2, 0) + Math.max(prims[PRIMITIVE_TRIFAN] - 2, 0); stats.cullTime = this.renderer._cullTime; stats.sortTime = this.renderer._sortTime; stats.skinTime = this.renderer._skinTime; stats.morphTime = this.renderer._morphTime; stats.lightClusters = this.renderer._lightClusters; stats.lightClustersTime = this.renderer._lightClustersTime; stats.otherPrimitives = 0; for(let i = 0; i < prims.length; i++){ if (i < PRIMITIVE_TRIANGLES) { stats.otherPrimitives += prims[i]; } prims[i] = 0; } this.renderer._camerasRendered = 0; this.renderer._materialSwitches = 0; this.renderer._shadowMapUpdates = 0; this.graphicsDevice._shaderSwitchesPerFrame = 0; this.renderer._cullTime = 0; this.renderer._layerCompositionUpdateTime = 0; this.renderer._lightClustersTime = 0; this.renderer._sortTime = 0; this.renderer._skinTime = 0; this.renderer._morphTime = 0; this.renderer._shadowMapTime = 0; this.renderer._depthMapTime = 0; this.renderer._forwardTime = 0; stats = this.stats.drawCalls; stats.forward = this.renderer._forwardDrawCalls; stats.culled = this.renderer._numDrawCallsCulled; stats.depth = 0; stats.shadow = this.renderer._shadowDrawCalls; stats.skinned = this.renderer._skinDrawCalls; stats.immediate = 0; stats.instanced = 0; stats.removedByInstancing = 0; stats.misc = stats.total - (stats.forward + stats.shadow); this.renderer._depthDrawCalls = 0; this.renderer._shadowDrawCalls = 0; this.renderer._forwardDrawCalls = 0; this.renderer._numDrawCallsCulled = 0; this.renderer._skinDrawCalls = 0; this.renderer._immediateRendered = 0; this.renderer._instancedDrawCalls = 0; this.stats.misc.renderTargetCreationTime = this.graphicsDevice.renderTargetCreationTime; stats = this.stats.particles; stats.updatesPerFrame = stats._updatesPerFrame; stats.frameTime = stats._frameTime; stats._updatesPerFrame = 0; stats._frameTime = 0; } setCanvasFillMode(mode, width, height) { this._fillMode = mode; this.resizeCanvas(width, height); } setCanvasResolution(mode, width, height) { this._resolutionMode = mode; if (mode === RESOLUTION_AUTO && width === undefined) { width = this.graphicsDevice.canvas.clientWidth; height = this.graphicsDevice.canvas.clientHeight; } this.graphicsDevice.resizeCanvas(width, height); } isHidden() { return document[this._hiddenAttr]; } onVisibilityChange() { if (this.isHidden()) { if (this._soundManager) { this._soundManager.suspend(); } } else { if (this._soundManager) { this._soundManager.resume(); } } } resizeCanvas(width, height) { if (!this._allowResize) return undefined; if (this.xr && this.xr.session) { return undefined; } const windowWidth = window.innerWidth; const windowHeight = window.innerHeight; if (this._fillMode === FILLMODE_KEEP_ASPECT) { const r = this.graphicsDevice.canvas.width / this.graphicsDevice.canvas.height; const winR = windowWidth / windowHeight; if (r > winR) { width = windowWidth; height = width / r; } else { height = windowHeight; width = height * r; } } else if (this._fillMode === FILLMODE_FILL_WINDOW) { width = windowWidth; height = windowHeight; } this.graphicsDevice.canvas.style.width = `${width}px`; this.graphicsDevice.canvas.style.height = `${height}px`; this.updateCanvasSize(); return { width: width, height: height }; } updateCanvasSize() { if (!this._allowResize || this.xr?.active) { return; } if (this._resolutionMode === RESOLUTION_AUTO) { const canvas = this.graphicsDevice.canvas; this.graphicsDevice.resizeCanvas(canvas.clientWidth, canvas.clientHeight); } } onLibrariesLoaded() { this._librariesLoaded = true; if (this.systems.rigidbody) { this.systems.rigidbody.onLibraryLoaded(); } } applySceneSettings(settings) { let asset; if (this.systems.rigidbody && typeof Ammo !== 'undefined') { const [x, y, z] = settings.physics.gravity; this.systems.rigidbody.gravity.set(x, y, z); } this.scene.applySettings(settings); if (settings.render.hasOwnProperty('skybox')) { if (settings.render.skybox) { asset = this.assets.get(settings.render.skybox); if (asset) { this.setSkybox(asset); } else { this.assets.once(`add:${settings.render.skybox}`, this.setSkybox, this); } } else { this.setSkybox(null); } } } setAreaLightLuts(ltcMat1, ltcMat2) { if (ltcMat1 && ltcMat2) { AreaLightLuts.set(this.graphicsDevice, ltcMat1, ltcMat2); } } setSkybox(asset) { if (asset !== this._skyboxAsset) { const onSkyboxRemoved = ()=>{ this.setSkybox(null); }; const onSkyboxChanged = ()=>{ this.scene.setSkybox(this._skyboxAsset ? this._skyboxAsset.resources : null); }; if (this._skyboxAsset) { this.assets.off(`load:${this._skyboxAsset.id}`, onSkyboxChanged, this); this.assets.off(`remove:${this._skyboxAsset.id}`, onSkyboxRemoved, this); this._skyboxAsset.off('change', onSkyboxChanged, this); } this._skyboxAsset = asset; if (this._skyboxAsset) { this.assets.on(`load:${this._skyboxAsset.id}`, onSkyboxChanged, this); this.assets.once(`remove:${this._skyboxAsset.id}`, onSkyboxRemoved, this); this._skyboxAsset.on('change', onSkyboxChanged, this); if (this.scene.skyboxMip === 0 && !this._skyboxAsset.loadFaces) { this._skyboxAsset.loadFaces = true; } this.assets.load(this._skyboxAsset); } onSkyboxChanged(); } } _firstBake() { this.lightmapper?.bake(null, this.scene.lightmapMode); } _firstBatch() { this.batcher?.generate(); } _processTimestamp(timestamp) { return timestamp; } drawLine(start, end, color, depthTest, layer) { this.scene.drawLine(start, end, color, depthTest, layer); } drawLines(positions, colors, depthTest = true, layer = this.scene.defaultDrawLayer) { this.scene.drawLines(positions, colors, depthTest, layer); } drawLineArrays(positions, colors, depthTest = true, layer = this.scene.defaultDrawLayer) { this.scene.drawLineArrays(positions, colors, depthTest, layer); } drawWireSphere(center, radius, color = Color.WHITE, segments = 20, depthTest = true, layer = this.scene.defaultDrawLayer) { this.scene.immediate.drawWireSphere(center, radius, color, segments, depthTest, layer); } drawWireAlignedBox(minPoint, maxPoint, color = Color.WHITE, depthTest = true, layer = this.scene.defaultDrawLayer, mat) { this.scene.immediate.drawWireAlignedBox(minPoint, maxPoint, color, depthTest, layer, mat); } drawMeshInstance(meshInstance, layer = this.scene.defaultDrawLayer) { this.scene.immediate.drawMesh(null, null, null, meshInstance, layer); } drawMesh(mesh, material, matrix, layer = this.scene.defaultDrawLayer) { this.scene.immediate.drawMesh(material, matrix, mesh, null, layer); } drawQuad(matrix, material, layer = this.scene.defaultDrawLayer) { this.scene.immediate.drawMesh(material, matrix, this.scene.immediate.getQuadMesh(), null, layer); } drawTexture(x, y, width, height, texture, material, layer = this.scene.defaultDrawLayer, filterable = true) { if (filterable === false && !this.graphicsDevice.isWebGPU) { return; } const matrix = new Mat4(); matrix.setTRS(new Vec3(x, y, 0.0), Quat.IDENTITY, new Vec3(width, -height, 0.0)); if (!material) { material = new ShaderMaterial(); material.cull = CULLFACE_NONE; material.setParameter('colorMap', texture); material.shaderDesc = filterable ? this.scene.immediate.getTextureShaderDesc(texture.encoding) : this.scene.immediate.getUnfilterableTextureShaderDesc(); material.update(); } this.drawQuad(matrix, material, layer); } drawDepthTexture(x, y, width, height, layer = this.scene.defaultDrawLayer) { const material = new ShaderMaterial(); material.cull = CULLFACE_NONE; material.shaderDesc = this.scene.immediate.getDepthTextureShaderDesc(); material.update(); this.drawTexture(x, y, width, height, null, material, layer); } destroy() { if (this._inFrameUpdate) { this._destroyRequested = true; return; } const canvasId = this.graphicsDevice.canvas.id; this.fire('destroy', this); this.off('librariesloaded'); if (typeof document !== 'undefined') { document.removeEventListener('visibilitychange', this._visibilityChangeHandler, false); document.removeEventListener('mozvisibilitychange', this._visibilityChangeHandler, false); document.removeEventListener('msvisibilitychange', this._visibilityChangeHandler, false); document.removeEventListener('webkitvisibilitychange', this._visibilityChangeHandler, false); } this._visibilityChangeHandler = null; this.root.destroy(); this.root = null; if (this.mouse) { this.mouse.off(); this.mouse.detach(); this.mouse = null; } if (this.keyboard) { this.keyboard.off(); this.keyboard.detach(); this.keyboard = null; } if (this.touch) { this.touch.off(); this.touch.detach(); this.touch = null; } if (this.elementInput) { this.elementInput.detach(); this.elementInput = null; } if (this.gamepads) { this.gamepads.destroy(); this.gamepads = null; } if (this.controller) { this.controller = null; } this.systems.destroy(); if (this.scene.layers) { this.scene.layers.destroy(); } this.bundles.destroy(); this.bundles = null; this.i18n.destroy(); this.i18n = null; const scriptHandler = this.loader.getHandler("script"); scriptHandler?.clearCache(); this.loader.destroy(); this.loader = null; this.systems = null; this.context = null; this.scripts.destroy(); this.scripts = null; this.scenes.destroy(); this.scenes = null; this.lightmapper?.destroy(); this.lightmapper = null; if (this._batcher) { this._batcher.destroy(); this._batcher = null; } this._entityIndex = {}; this.defaultLayerDepth.onDisable = null; this.defaultLayerDepth.onEnable = null; this.defaultLayerDepth = null; this.defaultLayerWorld = null; this.xr?.end(); this.xr?.destroy(); this.renderer.destroy(); this.renderer = null; const assets = this.assets.list(); for(let i = 0; i < assets.length; i++){ assets[i].unload(); assets[i].off(); } this.assets.off(); this.scene.destroy(); this.scene = null; this.graphicsDevice.destroy(); this.graphicsDevice = null; this.tick = null; this.off(); this._soundManager?.destroy(); this._soundManager = null; script.app = null; AppBase._applications[canvasId] = null; if (getApplication() === this) { setApplication(null); } AppBase.cancelTick(this); } static cancelTick(app) { if (app.frameRequestId) { cancelAnimationFrame(app.frameRequestId); app.frameRequestId = undefined; } } getEntityFromIndex(guid) { return this._entityIndex[guid]; } _registerSceneImmediate(scene) { this.on('postrender', scene.immediate.onPostRender, scene.immediate); } } const makeTick = function(_app) { const application = _app; return function(timestamp, xrFrame) { if (!application.graphicsDevice) { return; } if (application.frameRequestId) { application.xr?.session?.cancelAnimationFrame(application.frameRequestId); cancelAnimationFrame(application.frameRequestId); application.frameRequestId = null; } application._inFrameUpdate = true; setApplication(application); app = application; const currentTime = application._processTimestamp(timestamp) || now(); const ms = currentTime - (application._time || currentTime); let dt = ms / 1000.0; dt = math.clamp(dt, 0, application.maxDeltaTime); dt *= application.timeScale; application._time = currentTime; application.requestAnimationFrame(); if (application.graphicsDevice.contextLost) { return; } application._fillFrameStatsBasic(currentTime, dt, ms); application.fire('frameupdate', ms); let skipUpdate = false; if (xrFrame) { skipUpdate = !application.xr?.update(xrFrame); application.graphicsDevice.defaultFramebuffer = xrFrame.session.renderState.baseLayer.framebuffer; } else { application.graphicsDevice.defaultFramebuffer = null; } if (!skipUpdate) { application.update(dt); application.fire('framerender'); if (application.autoRender || application.renderNextFrame) { application.render(); application.renderNextFrame = false; } application.fire('frameend'); } application._inFrameUpdate = false; if (application._destroyRequested) { application.destroy(); } }; }; export { AppBase, app };