playcanvas
Version:
PlayCanvas WebGL game engine
833 lines (830 loc) • 30.2 kB
JavaScript
import { platform } from '../core/platform.js';
import { now } from '../core/time.js';
import { path } from '../core/path.js';
import { EventHandler } from '../core/event-handler.js';
import { Color } from '../core/math/color.js';
import { Mat4 } from '../core/math/mat4.js';
import { math } from '../core/math/math.js';
import { Quat } from '../core/math/quat.js';
import { Vec3 } from '../core/math/vec3.js';
import { SHADERLANGUAGE_GLSL, SHADERLANGUAGE_WGSL, PRIMITIVE_TRIANGLES, PRIMITIVE_TRISTRIP, PRIMITIVE_TRIFAN, CULLFACE_NONE } from '../platform/graphics/constants.js';
import { http } from '../platform/net/http.js';
import { LAYERID_WORLD, SORTMODE_NONE, LAYERID_DEPTH, LAYERID_SKYBOX, SORTMODE_MANUAL, LAYERID_UI, LAYERID_IMMEDIATE } from '../scene/constants.js';
import { setProgramLibrary } from '../scene/shader-lib/get-program-library.js';
import { ProgramLibrary } from '../scene/shader-lib/program-library.js';
import { ForwardRenderer } from '../scene/renderer/forward-renderer.js';
import { FrameGraph } from '../scene/frame-graph.js';
import { AreaLightLuts } from '../scene/area-light-luts.js';
import { Layer } from '../scene/layer.js';
import { LayerComposition } from '../scene/composition/layer-composition.js';
import { Scene } from '../scene/scene.js';
import { ShaderMaterial } from '../scene/materials/shader-material.js';
import { StandardMaterial } from '../scene/materials/standard-material.js';
import { setDefaultMaterial } from '../scene/materials/default-material.js';
import { FILLMODE_KEEP_ASPECT, RESOLUTION_FIXED, RESOLUTION_AUTO, FILLMODE_FILL_WINDOW } from './constants.js';
import { Asset } from './asset/asset.js';
import { AssetRegistry } from './asset/asset-registry.js';
import { BundleRegistry } from './bundle/bundle-registry.js';
import { ComponentSystemRegistry } from './components/registry.js';
import { BundleHandler } from './handlers/bundle.js';
import { ResourceLoader } from './handlers/loader.js';
import { I18n } from './i18n/i18n.js';
import { ScriptRegistry } from './script/script-registry.js';
import { Entity } from './entity.js';
import { SceneRegistry } from './scene-registry.js';
import { script } from './script.js';
import { ApplicationStats } from './stats.js';
import { getApplication, setApplication } from './globals.js';
import { shaderChunksGLSL } from '../scene/shader-lib/glsl/collections/shader-chunks-glsl.js';
import { shaderChunksWGSL } from '../scene/shader-lib/wgsl/collections/shader-chunks-wgsl.js';
import { ShaderChunks } from '../scene/shader-lib/shader-chunks.js';
let app = null;
class AppBase extends EventHandler {
constructor(canvas){
super(), this._batcher = null, this._destroyRequested = false, this._inFrameUpdate = false, this._librariesLoaded = false, this._fillMode = FILLMODE_KEEP_ASPECT, this._resolutionMode = RESOLUTION_FIXED, this._allowResize = true, this._skyboxAsset = null, this._entityIndex = {}, this._inTools = false, this._scriptPrefix = '', this._time = 0, this.enableBundles = typeof TextDecoder !== 'undefined', this.timeScale = 1, this.maxDeltaTime = 0.1, this.frame = 0, this.frameGraph = new FrameGraph(), this.scriptsOrder = [], this.autoRender = true, this.renderNextFrame = false, this.lightmapper = null, this.loader = new ResourceLoader(this), this.scenes = new SceneRegistry(this), this.scripts = new ScriptRegistry(this), this.systems = new ComponentSystemRegistry(), this.i18n = new I18n(this), this.keyboard = null, this.mouse = null, this.touch = null, this.gamepads = null, this.elementInput = null, this.xr = null;
AppBase._applications[canvas.id] = this;
setApplication(this);
app = this;
this.root = new Entity();
this.root._enabledInHierarchy = true;
}
init(appOptions) {
const { assetPrefix, batchManager, componentSystems, elementInput, gamepads, graphicsDevice, keyboard, lightmapper, mouse, resourceHandlers, scriptsOrder, scriptPrefix, soundManager, touch, xr } = appOptions;
this.graphicsDevice = graphicsDevice;
ShaderChunks.get(graphicsDevice, SHADERLANGUAGE_GLSL).add(shaderChunksGLSL);
ShaderChunks.get(graphicsDevice, SHADERLANGUAGE_WGSL).add(shaderChunksWGSL);
this._initDefaultMaterial();
this._initProgramLibrary();
this.stats = new ApplicationStats(graphicsDevice);
this._soundManager = soundManager;
this.scene = new Scene(graphicsDevice);
this._registerSceneImmediate(this.scene);
this.assets = new AssetRegistry(this.loader);
if (assetPrefix) this.assets.prefix = assetPrefix;
this.bundles = new BundleRegistry(this.assets);
this.scriptsOrder = scriptsOrder || [];
this.defaultLayerWorld = new Layer({
name: 'World',
id: LAYERID_WORLD
});
this.defaultLayerDepth = new Layer({
name: 'Depth',
id: LAYERID_DEPTH,
enabled: false,
opaqueSortMode: SORTMODE_NONE
});
this.defaultLayerSkybox = new Layer({
name: 'Skybox',
id: LAYERID_SKYBOX,
opaqueSortMode: SORTMODE_NONE
});
this.defaultLayerUi = new Layer({
name: 'UI',
id: LAYERID_UI,
transparentSortMode: SORTMODE_MANUAL
});
this.defaultLayerImmediate = new Layer({
name: 'Immediate',
id: LAYERID_IMMEDIATE,
opaqueSortMode: SORTMODE_NONE
});
const defaultLayerComposition = new LayerComposition('default');
defaultLayerComposition.pushOpaque(this.defaultLayerWorld);
defaultLayerComposition.pushOpaque(this.defaultLayerDepth);
defaultLayerComposition.pushOpaque(this.defaultLayerSkybox);
defaultLayerComposition.pushTransparent(this.defaultLayerWorld);
defaultLayerComposition.pushOpaque(this.defaultLayerImmediate);
defaultLayerComposition.pushTransparent(this.defaultLayerImmediate);
defaultLayerComposition.pushTransparent(this.defaultLayerUi);
this.scene.layers = defaultLayerComposition;
AreaLightLuts.createPlaceholder(graphicsDevice);
this.renderer = new ForwardRenderer(graphicsDevice, this.scene);
if (lightmapper) {
this.lightmapper = new lightmapper(graphicsDevice, this.root, this.scene, this.renderer, this.assets);
this.once('prerender', this._firstBake, this);
}
if (batchManager) {
this._batcher = new batchManager(graphicsDevice, this.root, this.scene);
this.once('prerender', this._firstBatch, this);
}
this.keyboard = keyboard || null;
this.mouse = mouse || null;
this.touch = touch || null;
this.gamepads = gamepads || null;
if (elementInput) {
this.elementInput = elementInput;
this.elementInput.app = this;
}
this.xr = xr ? new xr(this) : null;
if (this.elementInput) this.elementInput.attachSelectEvents();
this._scriptPrefix = scriptPrefix || '';
if (this.enableBundles) {
this.loader.addHandler('bundle', new BundleHandler(this));
}
resourceHandlers.forEach((resourceHandler)=>{
const handler = new resourceHandler(this);
this.loader.addHandler(handler.handlerType, handler);
});
componentSystems.forEach((componentSystem)=>{
this.systems.add(new componentSystem(this));
});
this._visibilityChangeHandler = this.onVisibilityChange.bind(this);
if (typeof document !== 'undefined') {
if (document.hidden !== undefined) {
this._hiddenAttr = 'hidden';
document.addEventListener('visibilitychange', this._visibilityChangeHandler, false);
} else if (document.mozHidden !== undefined) {
this._hiddenAttr = 'mozHidden';
document.addEventListener('mozvisibilitychange', this._visibilityChangeHandler, false);
} else if (document.msHidden !== undefined) {
this._hiddenAttr = 'msHidden';
document.addEventListener('msvisibilitychange', this._visibilityChangeHandler, false);
} else if (document.webkitHidden !== undefined) {
this._hiddenAttr = 'webkitHidden';
document.addEventListener('webkitvisibilitychange', this._visibilityChangeHandler, false);
}
}
this.tick = makeTick(this);
}
static{
this._applications = {};
}
static getApplication(id) {
return id ? AppBase._applications[id] : getApplication();
}
_initDefaultMaterial() {
const material = new StandardMaterial();
material.name = 'Default Material';
setDefaultMaterial(this.graphicsDevice, material);
}
_initProgramLibrary() {
const library = new ProgramLibrary(this.graphicsDevice, new StandardMaterial());
setProgramLibrary(this.graphicsDevice, library);
}
get soundManager() {
return this._soundManager;
}
get batcher() {
return this._batcher;
}
get fillMode() {
return this._fillMode;
}
get resolutionMode() {
return this._resolutionMode;
}
configure(url, callback) {
http.get(url, (err, response)=>{
if (err) {
callback(err);
return;
}
const props = response.application_properties;
const scenes = response.scenes;
const assets = response.assets;
this._parseApplicationProperties(props, (err)=>{
this._parseScenes(scenes);
this._parseAssets(assets);
if (!err) {
callback(null);
} else {
callback(err);
}
});
});
}
preload(callback) {
this.fire('preload:start');
const assets = this.assets.list({
preload: true
});
if (assets.length === 0) {
this.fire('preload:end');
callback();
return;
}
let loadedCount = 0;
const onAssetLoadOrError = ()=>{
loadedCount++;
this.fire('preload:progress', loadedCount / assets.length);
if (loadedCount === assets.length) {
this.fire('preload:end');
callback();
}
};
assets.forEach((asset)=>{
if (!asset.loaded) {
asset.once('load', onAssetLoadOrError);
asset.once('error', onAssetLoadOrError);
this.assets.load(asset);
} else {
onAssetLoadOrError();
}
});
}
_preloadScripts(sceneData, callback) {
callback();
}
_parseApplicationProperties(props, callback) {
if (typeof props.maxAssetRetries === 'number' && props.maxAssetRetries > 0) {
this.loader.enableRetry(props.maxAssetRetries);
}
if (!props.useDevicePixelRatio) {
props.useDevicePixelRatio = props.use_device_pixel_ratio;
}
if (!props.resolutionMode) {
props.resolutionMode = props.resolution_mode;
}
if (!props.fillMode) {
props.fillMode = props.fill_mode;
}
this._width = props.width;
this._height = props.height;
if (props.useDevicePixelRatio) {
this.graphicsDevice.maxPixelRatio = window.devicePixelRatio;
}
this.setCanvasResolution(props.resolutionMode, this._width, this._height);
this.setCanvasFillMode(props.fillMode, this._width, this._height);
if (props.layers && props.layerOrder) {
const composition = new LayerComposition('application');
const layers = {};
for(const key in props.layers){
const data = props.layers[key];
data.id = parseInt(key, 10);
data.enabled = data.id !== LAYERID_DEPTH;
layers[key] = new Layer(data);
}
for(let i = 0, len = props.layerOrder.length; i < len; i++){
const sublayer = props.layerOrder[i];
const layer = layers[sublayer.layer];
if (!layer) continue;
if (sublayer.transparent) {
composition.pushTransparent(layer);
} else {
composition.pushOpaque(layer);
}
composition.subLayerEnabled[i] = sublayer.enabled;
}
this.scene.layers = composition;
}
if (props.batchGroups) {
const batcher = this.batcher;
if (batcher) {
for(let i = 0, len = props.batchGroups.length; i < len; i++){
const grp = props.batchGroups[i];
batcher.addGroup(grp.name, grp.dynamic, grp.maxAabbSize, grp.id, grp.layers);
}
}
}
if (props.i18nAssets) {
this.i18n.assets = props.i18nAssets;
}
this._loadLibraries(props.libraries, callback);
}
_loadLibraries(urls, callback) {
const len = urls.length;
let count = len;
const regex = /^https?:\/\//;
if (len) {
const onLoad = (err, script)=>{
count--;
if (err) {
callback(err);
} else if (count === 0) {
this.onLibrariesLoaded();
callback(null);
}
};
for(let i = 0; i < len; ++i){
let url = urls[i];
if (!regex.test(url.toLowerCase()) && this._scriptPrefix) {
url = path.join(this._scriptPrefix, url);
}
this.loader.load(url, "script", onLoad);
}
} else {
this.onLibrariesLoaded();
callback(null);
}
}
_parseScenes(scenes) {
if (!scenes) return;
for(let i = 0; i < scenes.length; i++){
this.scenes.add(scenes[i].name, scenes[i].url);
}
}
_parseAssets(assets) {
const list = [];
const scriptsIndex = {};
const bundlesIndex = {};
for(let i = 0; i < this.scriptsOrder.length; i++){
const id = this.scriptsOrder[i];
if (!assets[id]) {
continue;
}
scriptsIndex[id] = true;
list.push(assets[id]);
}
if (this.enableBundles) {
for(const id in assets){
if (assets[id].type === 'bundle') {
bundlesIndex[id] = true;
list.push(assets[id]);
}
}
}
for(const id in assets){
if (scriptsIndex[id] || bundlesIndex[id]) {
continue;
}
list.push(assets[id]);
}
for(let i = 0; i < list.length; i++){
const data = list[i];
const asset = new Asset(data.name, data.type, data.file, data.data);
asset.id = parseInt(data.id, 10);
asset.preload = data.preload ? data.preload : false;
asset.loaded = data.type === "script" && data.data && data.data.loadingType > 0;
asset.tags.add(data.tags);
if (data.i18n) {
for(const locale in data.i18n){
asset.addLocalizedAssetId(locale, data.i18n[locale]);
}
}
this.assets.add(asset);
}
}
start() {
this.frame = 0;
this.fire('start', {
timestamp: now(),
target: this
});
if (!this._librariesLoaded) {
this.onLibrariesLoaded();
}
this.systems.fire('initialize', this.root);
this.fire('initialize');
this.systems.fire('postInitialize', this.root);
this.systems.fire('postPostInitialize', this.root);
this.fire('postinitialize');
this.requestAnimationFrame();
}
requestAnimationFrame() {
if (this.xr?.session) {
this.frameRequestId = this.xr.session.requestAnimationFrame(this.tick);
} else {
this.frameRequestId = platform.browser || platform.worker ? requestAnimationFrame(this.tick) : null;
}
}
inputUpdate(dt) {
if (this.controller) {
this.controller.update(dt);
}
if (this.mouse) {
this.mouse.update();
}
if (this.keyboard) {
this.keyboard.update();
}
if (this.gamepads) {
this.gamepads.update();
}
}
update(dt) {
this.frame++;
this.graphicsDevice.update();
this.systems.fire(this._inTools ? 'toolsUpdate' : 'update', dt);
this.systems.fire('animationUpdate', dt);
this.systems.fire('postUpdate', dt);
this.fire('update', dt);
this.inputUpdate(dt);
}
render() {
this.updateCanvasSize();
this.graphicsDevice.frameStart();
this.fire('prerender');
this.root.syncHierarchy();
if (this._batcher) {
this._batcher.updateAll();
}
this.renderComposition(this.scene.layers);
this.fire('postrender');
this.graphicsDevice.frameEnd();
}
renderComposition(layerComposition) {
this.renderer.update(layerComposition);
this.renderer.buildFrameGraph(this.frameGraph, layerComposition);
this.frameGraph.render(this.graphicsDevice);
}
_fillFrameStatsBasic(now, dt, ms) {
const stats = this.stats.frame;
stats.dt = dt;
stats.ms = ms;
if (now > stats._timeToCountFrames) {
stats.fps = stats._fpsAccum;
stats._fpsAccum = 0;
stats._timeToCountFrames = now + 1000;
} else {
stats._fpsAccum++;
}
this.stats.drawCalls.total = this.graphicsDevice._drawCallsPerFrame;
this.graphicsDevice._drawCallsPerFrame = 0;
stats.gsplats = this.renderer._gsplatCount;
}
_fillFrameStats() {
let stats = this.stats.frame;
stats.cameras = this.renderer._camerasRendered;
stats.materials = this.renderer._materialSwitches;
stats.shaders = this.graphicsDevice._shaderSwitchesPerFrame;
stats.shadowMapUpdates = this.renderer._shadowMapUpdates;
stats.shadowMapTime = this.renderer._shadowMapTime;
stats.depthMapTime = this.renderer._depthMapTime;
stats.forwardTime = this.renderer._forwardTime;
const prims = this.graphicsDevice._primsPerFrame;
stats.triangles = prims[PRIMITIVE_TRIANGLES] / 3 + Math.max(prims[PRIMITIVE_TRISTRIP] - 2, 0) + Math.max(prims[PRIMITIVE_TRIFAN] - 2, 0);
stats.cullTime = this.renderer._cullTime;
stats.sortTime = this.renderer._sortTime;
stats.skinTime = this.renderer._skinTime;
stats.morphTime = this.renderer._morphTime;
stats.lightClusters = this.renderer._lightClusters;
stats.lightClustersTime = this.renderer._lightClustersTime;
stats.otherPrimitives = 0;
for(let i = 0; i < prims.length; i++){
if (i < PRIMITIVE_TRIANGLES) {
stats.otherPrimitives += prims[i];
}
prims[i] = 0;
}
this.renderer._camerasRendered = 0;
this.renderer._materialSwitches = 0;
this.renderer._shadowMapUpdates = 0;
this.graphicsDevice._shaderSwitchesPerFrame = 0;
this.renderer._cullTime = 0;
this.renderer._layerCompositionUpdateTime = 0;
this.renderer._lightClustersTime = 0;
this.renderer._sortTime = 0;
this.renderer._skinTime = 0;
this.renderer._morphTime = 0;
this.renderer._shadowMapTime = 0;
this.renderer._depthMapTime = 0;
this.renderer._forwardTime = 0;
stats = this.stats.drawCalls;
stats.forward = this.renderer._forwardDrawCalls;
stats.culled = this.renderer._numDrawCallsCulled;
stats.depth = 0;
stats.shadow = this.renderer._shadowDrawCalls;
stats.skinned = this.renderer._skinDrawCalls;
stats.immediate = 0;
stats.instanced = 0;
stats.removedByInstancing = 0;
stats.misc = stats.total - (stats.forward + stats.shadow);
this.renderer._depthDrawCalls = 0;
this.renderer._shadowDrawCalls = 0;
this.renderer._forwardDrawCalls = 0;
this.renderer._numDrawCallsCulled = 0;
this.renderer._skinDrawCalls = 0;
this.renderer._immediateRendered = 0;
this.renderer._instancedDrawCalls = 0;
this.stats.misc.renderTargetCreationTime = this.graphicsDevice.renderTargetCreationTime;
stats = this.stats.particles;
stats.updatesPerFrame = stats._updatesPerFrame;
stats.frameTime = stats._frameTime;
stats._updatesPerFrame = 0;
stats._frameTime = 0;
}
setCanvasFillMode(mode, width, height) {
this._fillMode = mode;
this.resizeCanvas(width, height);
}
setCanvasResolution(mode, width, height) {
this._resolutionMode = mode;
if (mode === RESOLUTION_AUTO && width === undefined) {
width = this.graphicsDevice.canvas.clientWidth;
height = this.graphicsDevice.canvas.clientHeight;
}
this.graphicsDevice.resizeCanvas(width, height);
}
isHidden() {
return document[this._hiddenAttr];
}
onVisibilityChange() {
if (this.isHidden()) {
if (this._soundManager) {
this._soundManager.suspend();
}
} else {
if (this._soundManager) {
this._soundManager.resume();
}
}
}
resizeCanvas(width, height) {
if (!this._allowResize) return undefined;
if (this.xr && this.xr.session) {
return undefined;
}
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
if (this._fillMode === FILLMODE_KEEP_ASPECT) {
const r = this.graphicsDevice.canvas.width / this.graphicsDevice.canvas.height;
const winR = windowWidth / windowHeight;
if (r > winR) {
width = windowWidth;
height = width / r;
} else {
height = windowHeight;
width = height * r;
}
} else if (this._fillMode === FILLMODE_FILL_WINDOW) {
width = windowWidth;
height = windowHeight;
}
this.graphicsDevice.canvas.style.width = `${width}px`;
this.graphicsDevice.canvas.style.height = `${height}px`;
this.updateCanvasSize();
return {
width: width,
height: height
};
}
updateCanvasSize() {
if (!this._allowResize || this.xr?.active) {
return;
}
if (this._resolutionMode === RESOLUTION_AUTO) {
const canvas = this.graphicsDevice.canvas;
this.graphicsDevice.resizeCanvas(canvas.clientWidth, canvas.clientHeight);
}
}
onLibrariesLoaded() {
this._librariesLoaded = true;
if (this.systems.rigidbody) {
this.systems.rigidbody.onLibraryLoaded();
}
}
applySceneSettings(settings) {
let asset;
if (this.systems.rigidbody && typeof Ammo !== 'undefined') {
const [x, y, z] = settings.physics.gravity;
this.systems.rigidbody.gravity.set(x, y, z);
}
this.scene.applySettings(settings);
if (settings.render.hasOwnProperty('skybox')) {
if (settings.render.skybox) {
asset = this.assets.get(settings.render.skybox);
if (asset) {
this.setSkybox(asset);
} else {
this.assets.once(`add:${settings.render.skybox}`, this.setSkybox, this);
}
} else {
this.setSkybox(null);
}
}
}
setAreaLightLuts(ltcMat1, ltcMat2) {
if (ltcMat1 && ltcMat2) {
AreaLightLuts.set(this.graphicsDevice, ltcMat1, ltcMat2);
}
}
setSkybox(asset) {
if (asset !== this._skyboxAsset) {
const onSkyboxRemoved = ()=>{
this.setSkybox(null);
};
const onSkyboxChanged = ()=>{
this.scene.setSkybox(this._skyboxAsset ? this._skyboxAsset.resources : null);
};
if (this._skyboxAsset) {
this.assets.off(`load:${this._skyboxAsset.id}`, onSkyboxChanged, this);
this.assets.off(`remove:${this._skyboxAsset.id}`, onSkyboxRemoved, this);
this._skyboxAsset.off('change', onSkyboxChanged, this);
}
this._skyboxAsset = asset;
if (this._skyboxAsset) {
this.assets.on(`load:${this._skyboxAsset.id}`, onSkyboxChanged, this);
this.assets.once(`remove:${this._skyboxAsset.id}`, onSkyboxRemoved, this);
this._skyboxAsset.on('change', onSkyboxChanged, this);
if (this.scene.skyboxMip === 0 && !this._skyboxAsset.loadFaces) {
this._skyboxAsset.loadFaces = true;
}
this.assets.load(this._skyboxAsset);
}
onSkyboxChanged();
}
}
_firstBake() {
this.lightmapper?.bake(null, this.scene.lightmapMode);
}
_firstBatch() {
this.batcher?.generate();
}
_processTimestamp(timestamp) {
return timestamp;
}
drawLine(start, end, color, depthTest, layer) {
this.scene.drawLine(start, end, color, depthTest, layer);
}
drawLines(positions, colors, depthTest = true, layer = this.scene.defaultDrawLayer) {
this.scene.drawLines(positions, colors, depthTest, layer);
}
drawLineArrays(positions, colors, depthTest = true, layer = this.scene.defaultDrawLayer) {
this.scene.drawLineArrays(positions, colors, depthTest, layer);
}
drawWireSphere(center, radius, color = Color.WHITE, segments = 20, depthTest = true, layer = this.scene.defaultDrawLayer) {
this.scene.immediate.drawWireSphere(center, radius, color, segments, depthTest, layer);
}
drawWireAlignedBox(minPoint, maxPoint, color = Color.WHITE, depthTest = true, layer = this.scene.defaultDrawLayer, mat) {
this.scene.immediate.drawWireAlignedBox(minPoint, maxPoint, color, depthTest, layer, mat);
}
drawMeshInstance(meshInstance, layer = this.scene.defaultDrawLayer) {
this.scene.immediate.drawMesh(null, null, null, meshInstance, layer);
}
drawMesh(mesh, material, matrix, layer = this.scene.defaultDrawLayer) {
this.scene.immediate.drawMesh(material, matrix, mesh, null, layer);
}
drawQuad(matrix, material, layer = this.scene.defaultDrawLayer) {
this.scene.immediate.drawMesh(material, matrix, this.scene.immediate.getQuadMesh(), null, layer);
}
drawTexture(x, y, width, height, texture, material, layer = this.scene.defaultDrawLayer, filterable = true) {
if (filterable === false && !this.graphicsDevice.isWebGPU) {
return;
}
const matrix = new Mat4();
matrix.setTRS(new Vec3(x, y, 0.0), Quat.IDENTITY, new Vec3(width, -height, 0.0));
if (!material) {
material = new ShaderMaterial();
material.cull = CULLFACE_NONE;
material.setParameter('colorMap', texture);
material.shaderDesc = filterable ? this.scene.immediate.getTextureShaderDesc(texture.encoding) : this.scene.immediate.getUnfilterableTextureShaderDesc();
material.update();
}
this.drawQuad(matrix, material, layer);
}
drawDepthTexture(x, y, width, height, layer = this.scene.defaultDrawLayer) {
const material = new ShaderMaterial();
material.cull = CULLFACE_NONE;
material.shaderDesc = this.scene.immediate.getDepthTextureShaderDesc();
material.update();
this.drawTexture(x, y, width, height, null, material, layer);
}
destroy() {
if (this._inFrameUpdate) {
this._destroyRequested = true;
return;
}
const canvasId = this.graphicsDevice.canvas.id;
this.fire('destroy', this);
this.off('librariesloaded');
if (typeof document !== 'undefined') {
document.removeEventListener('visibilitychange', this._visibilityChangeHandler, false);
document.removeEventListener('mozvisibilitychange', this._visibilityChangeHandler, false);
document.removeEventListener('msvisibilitychange', this._visibilityChangeHandler, false);
document.removeEventListener('webkitvisibilitychange', this._visibilityChangeHandler, false);
}
this._visibilityChangeHandler = null;
this.root.destroy();
this.root = null;
if (this.mouse) {
this.mouse.off();
this.mouse.detach();
this.mouse = null;
}
if (this.keyboard) {
this.keyboard.off();
this.keyboard.detach();
this.keyboard = null;
}
if (this.touch) {
this.touch.off();
this.touch.detach();
this.touch = null;
}
if (this.elementInput) {
this.elementInput.detach();
this.elementInput = null;
}
if (this.gamepads) {
this.gamepads.destroy();
this.gamepads = null;
}
if (this.controller) {
this.controller = null;
}
this.systems.destroy();
if (this.scene.layers) {
this.scene.layers.destroy();
}
this.bundles.destroy();
this.bundles = null;
this.i18n.destroy();
this.i18n = null;
const scriptHandler = this.loader.getHandler("script");
scriptHandler?.clearCache();
this.loader.destroy();
this.loader = null;
this.systems = null;
this.context = null;
this.scripts.destroy();
this.scripts = null;
this.scenes.destroy();
this.scenes = null;
this.lightmapper?.destroy();
this.lightmapper = null;
if (this._batcher) {
this._batcher.destroy();
this._batcher = null;
}
this._entityIndex = {};
this.defaultLayerDepth.onDisable = null;
this.defaultLayerDepth.onEnable = null;
this.defaultLayerDepth = null;
this.defaultLayerWorld = null;
this.xr?.end();
this.xr?.destroy();
this.renderer.destroy();
this.renderer = null;
const assets = this.assets.list();
for(let i = 0; i < assets.length; i++){
assets[i].unload();
assets[i].off();
}
this.assets.off();
this.scene.destroy();
this.scene = null;
this.graphicsDevice.destroy();
this.graphicsDevice = null;
this.tick = null;
this.off();
this._soundManager?.destroy();
this._soundManager = null;
script.app = null;
AppBase._applications[canvasId] = null;
if (getApplication() === this) {
setApplication(null);
}
AppBase.cancelTick(this);
}
static cancelTick(app) {
if (app.frameRequestId) {
cancelAnimationFrame(app.frameRequestId);
app.frameRequestId = undefined;
}
}
getEntityFromIndex(guid) {
return this._entityIndex[guid];
}
_registerSceneImmediate(scene) {
this.on('postrender', scene.immediate.onPostRender, scene.immediate);
}
}
const makeTick = function(_app) {
const application = _app;
return function(timestamp, xrFrame) {
if (!application.graphicsDevice) {
return;
}
if (application.frameRequestId) {
application.xr?.session?.cancelAnimationFrame(application.frameRequestId);
cancelAnimationFrame(application.frameRequestId);
application.frameRequestId = null;
}
application._inFrameUpdate = true;
setApplication(application);
app = application;
const currentTime = application._processTimestamp(timestamp) || now();
const ms = currentTime - (application._time || currentTime);
let dt = ms / 1000.0;
dt = math.clamp(dt, 0, application.maxDeltaTime);
dt *= application.timeScale;
application._time = currentTime;
application.requestAnimationFrame();
if (application.graphicsDevice.contextLost) {
return;
}
application._fillFrameStatsBasic(currentTime, dt, ms);
application.fire('frameupdate', ms);
let skipUpdate = false;
if (xrFrame) {
skipUpdate = !application.xr?.update(xrFrame);
application.graphicsDevice.defaultFramebuffer = xrFrame.session.renderState.baseLayer.framebuffer;
} else {
application.graphicsDevice.defaultFramebuffer = null;
}
if (!skipUpdate) {
application.update(dt);
application.fire('framerender');
if (application.autoRender || application.renderNextFrame) {
application.render();
application.renderNextFrame = false;
}
application.fire('frameend');
}
application._inFrameUpdate = false;
if (application._destroyRequested) {
application.destroy();
}
};
};
export { AppBase, app };