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playcanvas

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PlayCanvas WebGL game engine

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import { math } from '../../../core/math/math.js'; import { AnimBlendTree } from './anim-blend-tree.js'; class AnimBlendTree1D extends AnimBlendTree { constructor(state, parent, name, point, parameters, children, syncAnimations, createTree, findParameter){ children.sort((a, b)=>a.point - b.point); super(state, parent, name, point, parameters, children, syncAnimations, createTree, findParameter); } calculateWeights() { if (this.updateParameterValues()) return; let weightedDurationSum = 0.0; this._children[0].weight = 0.0; for(let i = 0; i < this._children.length; i++){ const c1 = this._children[i]; if (i !== this._children.length - 1) { const c2 = this._children[i + 1]; if (c1.point === c2.point) { c1.weight = 0.5; c2.weight = 0.5; } else if (math.between(this._parameterValues[0], c1.point, c2.point, true)) { const child2Distance = Math.abs(c1.point - c2.point); const parameterDistance = Math.abs(c1.point - this._parameterValues[0]); const weight = (child2Distance - parameterDistance) / child2Distance; c1.weight = weight; c2.weight = 1.0 - weight; } else { c2.weight = 0.0; } } if (this._syncAnimations) { weightedDurationSum += c1.animTrack.duration / c1.absoluteSpeed * c1.weight; } } if (this._syncAnimations) { for(let i = 0; i < this._children.length; i++){ const child = this._children[i]; child.weightedSpeed = child.animTrack.duration / child.absoluteSpeed / weightedDurationSum; } } } } export { AnimBlendTree1D };