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playcanvas

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PlayCanvas WebGL game engine

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/** * Implementation of {@link AnimBinder} for animating a skeleton in the graph-node hierarchy. * * @ignore */ export class DefaultAnimBinder { static createAnimTarget(func: any, type: any, valueCount: any, node: any, propertyPath: any, componentType: any): AnimTarget; constructor(graph: any); graph: any; _mask: any; nodes: {}; targetCache: {}; visitedFallbackGraphPaths: {}; nodeCounts: {}; activeNodes: any[]; handlers: { localPosition: (node: any) => AnimTarget; localRotation: (node: any) => AnimTarget; localScale: (node: any) => AnimTarget; weight: (node: any, weightName: any) => AnimTarget; materialTexture: (node: any, textureName: any) => AnimTarget; }; _isPathInMask: (path: any, checkMaskValue: any) => boolean; _isPathActive(path: any): boolean; findNode(path: any): any; resolve(path: any): any; unresolve(path: any): void; update(deltaTime: any): void; assignMask(mask: any): boolean; } import { AnimTarget } from '../evaluator/anim-target.js';