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playcanvas

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PlayCanvas WebGL game engine

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/** * @import { AnimTarget } from '../evaluator/anim-target.js' */ /** * This interface is used by {@link AnimEvaluator} to resolve unique animation target path strings * into instances of {@link AnimTarget}. * * @ignore */ export class AnimBinder { static joinPath(pathSegments: any, character: any): any; static splitPath(path: any, character: any): string[]; /** * Converts a locator array into its string version. * * @param {string|string[]} entityPath - The entity location in the scene defined as an array or * string path. * @param {string} component - The component of the entity the property is located under. * @param {string|string[]} propertyPath - The property location in the entity defined as an array * or string path. * @returns {string} The locator encoded as a string. * @example * // returns 'spotLight/light/color.r' * encode(['spotLight'], 'light', ['color', 'r']); */ static encode(entityPath: string | string[], component: string, propertyPath: string | string[]): string; /** * Resolve the provided target path and return an instance of {@link AnimTarget} which will * handle setting the value, or return null if no such target exists. * * @param {string} path - The animation curve path to resolve. * @returns {AnimTarget|null} - Returns the target * instance on success and null otherwise. */ resolve(path: string): AnimTarget | null; /** * Called when the {@link AnimEvaluator} no longer has a curve driving the given key. * * @param {string} path - The animation curve path which is no longer driven. */ unresolve(path: string): void; /** * Called by {@link AnimEvaluator} once a frame after animation updates are done. * * @param {number} deltaTime - Amount of time that passed in the current update. */ update(deltaTime: number): void; } import type { AnimTarget } from '../evaluator/anim-target.js';