playcanvas
Version:
PlayCanvas WebGL game engine
27 lines (26 loc) • 1.04 kB
TypeScript
/**
* A render pass which typically executes before the rendering of the main scene, and renders data
* that is required for the main rendering pass (and also in following passes) into separate render
* targets. This can include depth, normals, velocity, etc, used by TAA, motion blur, SSAO, etc.
*
* @category Graphics
* @ignore
*/
export class RenderPassPrepass extends RenderPass {
constructor(device: any, scene: any, renderer: any, camera: any, options: any);
/** @type {BindGroup[]} */
viewBindGroups: BindGroup[];
/** @type {Texture} */
linearDepthTexture: Texture;
/** @type {Color} */
linearDepthClearValue: Color;
scene: any;
renderer: any;
camera: any;
setupRenderTarget(options: any): void;
linearDepthFormat: number;
}
import { RenderPass } from '../../platform/graphics/render-pass.js';
import type { BindGroup } from '../../platform/graphics/bind-group.js';
import { Texture } from '../../platform/graphics/texture.js';
import { Color } from '../../core/math/color.js';