playcanvas
Version:
PlayCanvas WebGL game engine
16 lines (15 loc) • 611 B
TypeScript
/**
* Render pass implementation of a depth-aware bilateral blur filter.
*
* @category Graphics
* @ignore
*/
export class RenderPassDepthAwareBlur extends RenderPassShaderQuad {
constructor(device: any, sourceTexture: any, cameraComponent: any, horizontal: any);
sourceTexture: any;
sourceTextureId: import("../../index.js").ScopeId;
sourceInvResolutionId: import("../../index.js").ScopeId;
sourceInvResolutionValue: Float32Array<ArrayBuffer>;
filterSizeId: import("../../index.js").ScopeId;
}
import { RenderPassShaderQuad } from '../../scene/graphics/render-pass-shader-quad.js';