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playcanvas

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PlayCanvas WebGL game engine

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/** * Render pass implementation of a depth-aware bilateral blur filter. * * @category Graphics * @ignore */ export class RenderPassDepthAwareBlur extends RenderPassShaderQuad { constructor(device: any, sourceTexture: any, cameraComponent: any, horizontal: any); sourceTexture: any; sourceTextureId: import("../../index.js").ScopeId; sourceInvResolutionId: import("../../index.js").ScopeId; sourceInvResolutionValue: Float32Array<ArrayBuffer>; filterSizeId: import("../../index.js").ScopeId; } import { RenderPassShaderQuad } from '../../scene/graphics/render-pass-shader-quad.js';