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playcanvas

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PlayCanvas WebGL game engine

34 lines (32 loc) 655 B
const movementState = ()=>{ const state = new Map(); return { down: (event)=>{ state.set(event.pointerId, [ event.screenX, event.screenY ]); }, move: (event)=>{ if (!state.has(event.pointerId)) { return [ 0, 0 ]; } const prev = state.get(event.pointerId); const mvX = event.screenX - prev[0]; const mvY = event.screenY - prev[1]; prev[0] = event.screenX; prev[1] = event.screenY; return [ mvX, mvY ]; }, up: (event)=>{ state.delete(event.pointerId); } }; }; export { movementState };