playcanvas
Version:
PlayCanvas WebGL game engine
138 lines (135 loc) • 3.94 kB
JavaScript
import { DOUBLE_TAP_VARIANCE, DOUBLE_TAP_THRESHOLD } from '../constants.js';
import { InputSource } from '../input.js';
import { movementState } from '../utils.js';
import { VirtualJoystick } from './virtual-joystick.js';
class SingleGestureSource extends InputSource {
constructor(){
super({
input: [
0,
0
],
doubleTap: [
0
]
}), this._movementState = movementState(), this._layout = 'joystick', this._pointerData = new Map(), this._lastPointer = {
x: 0,
y: 0,
time: 0
};
this._joystick = new VirtualJoystick();
this._onPointerDown = this._onPointerDown.bind(this);
this._onPointerMove = this._onPointerMove.bind(this);
this._onPointerUp = this._onPointerUp.bind(this);
}
set layout(value) {
if (this._layout === value) {
return;
}
this._layout = value;
this.read();
this._pointerData.clear();
}
get layout() {
return this._layout;
}
get joystick() {
return this._joystick;
}
_onPointerDown(event) {
const { pointerType, pointerId, clientX, clientY } = event;
this._movementState.down(event);
if (pointerType !== 'touch') {
return;
}
this._element?.setPointerCapture(pointerId);
this._pointerData.set(pointerId, {
x: clientX,
y: clientY
});
const now = Date.now();
const sqrDist = (this._lastPointer.x - clientX) ** 2 + (this._lastPointer.y - clientY) ** 2;
if (sqrDist < DOUBLE_TAP_VARIANCE && now - this._lastPointer.time < DOUBLE_TAP_THRESHOLD) {
this.deltas.doubleTap.append([
1
]);
}
this._lastPointer.x = clientX;
this._lastPointer.y = clientY;
this._lastPointer.time = now;
if (this._layout === 'joystick') {
this.fire('joystick:position', this._joystick.down(clientX, clientY));
}
}
_onPointerMove(event) {
const { pointerType, pointerId, target, clientX, clientY } = event;
const [movementX, movementY] = this._movementState.move(event);
if (pointerType !== 'touch') {
return;
}
if (target !== this._element) {
return;
}
const data = this._pointerData.get(pointerId);
if (!data) {
return;
}
data.x = clientX;
data.y = clientY;
if (this._layout === 'joystick') {
this.fire('joystick:position', this._joystick.move(clientX, clientY));
} else {
this.deltas.input.append([
movementX,
movementY
]);
}
}
_onPointerUp(event) {
const { pointerType, pointerId } = event;
this._movementState.up(event);
if (pointerType !== 'touch') {
return;
}
this._element?.releasePointerCapture(pointerId);
const data = this._pointerData.get(pointerId);
if (!data) {
return;
}
this._pointerData.delete(pointerId);
if (this._layout === 'joystick') {
this.fire('joystick:position', this._joystick.up());
}
}
attach(element) {
super.attach(element);
this._element = element;
this._element.addEventListener('pointerdown', this._onPointerDown);
this._element.addEventListener('pointermove', this._onPointerMove);
this._element.addEventListener('pointerup', this._onPointerUp);
this._element.addEventListener('pointercancel', this._onPointerUp);
}
detach() {
if (!this._element) {
return;
}
this._element.removeEventListener('pointerdown', this._onPointerDown);
this._element.removeEventListener('pointermove', this._onPointerMove);
this._element.removeEventListener('pointerup', this._onPointerUp);
this._element.removeEventListener('pointercancel', this._onPointerUp);
this._pointerData.clear();
super.detach();
}
read() {
this.deltas.input.append([
this._joystick.value.x,
this._joystick.value.y
]);
return super.read();
}
destroy() {
this._joystick.up();
super.destroy();
}
}
export { SingleGestureSource };