UNPKG

playcanvas

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PlayCanvas WebGL game engine

38 lines (36 loc) 942 B
const floatView = new Float32Array(1); const int32View = new Int32Array(floatView.buffer); class FloatPacking { static float2Half(value) { floatView[0] = value; const x = int32View[0]; let bits = x >> 16 & 0x8000; let m = x >> 12 & 0x07ff; const e = x >> 23 & 0xff; if (e < 103) { return bits; } if (e > 142) { bits |= 0x7c00; bits |= (e === 255 ? 0 : 1) && x & 0x007fffff; return bits; } if (e < 113) { m |= 0x0800; bits |= (m >> 114 - e) + (m >> 113 - e & 1); return bits; } bits |= e - 112 << 10 | m >> 1; bits += m & 1; return bits; } static float2RGBA8(value, data) { floatView[0] = value; const intBits = int32View[0]; data.r = (intBits >> 24 & 0xFF) / 255.0; data.g = (intBits >> 16 & 0xFF) / 255.0; data.b = (intBits >> 8 & 0xFF) / 255.0; data.a = (intBits & 0xFF) / 255.0; } } export { FloatPacking };