UNPKG

playcanvas

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PlayCanvas WebGL game engine

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export namespace BitPacking { /** * Sets a value to specified bits of a number. * * @param {number} storage - Number to store the bits into. * @param {number} value - Value to store. * @param {number} shift - Number of bits to shift the value. * @param {number} [mask] - Mask for the value to limit the number of storage bits. Defaults to 1. * @returns {number} Returns the storage updated with the value. */ function set(storage: number, value: number, shift: number, mask?: number): number; /** * Gets the value of specified bits from a number. * * @param {number} storage - Number to extract the bits from. * @param {number} shift - Number of bits to shift the mask. * @param {number} [mask] - Mask for the value to limit the number of storage bits. Defaults to 1. * @returns {number} Returns the extracted value. */ function get(storage: number, shift: number, mask?: number): number; /** * Tests if all specified bits are set. * * @param {number} storage - Number to test. * @param {number} shift - Number of bits to shift the mask. * @param {number} [mask] - Mask to limit the number of storage bits. Defaults to 1. * @returns {boolean} Returns true if all bits in the mask are set in the storage. */ function all(storage: number, shift: number, mask?: number): boolean; /** * Tests if any specified bits are set. * * @param {number} storage - Number to test. * @param {number} shift - Number of bits to shift the mask. * @param {number} [mask] - Mask to limit the number of storage bits. Defaults to 1. * @returns {boolean} Returns true if any bits in the mask are set in the storage. */ function any(storage: number, shift: number, mask?: number): boolean; }