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playcanvas

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PlayCanvas WebGL game engine

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var gsplatSogsSHVS = ` var packedShN: texture_2d<f32>; uniform shN_mins: f32; uniform shN_maxs: f32; fn readSHData(source: ptr<function, SplatSource>, sh: ptr<function, array<vec3f, SH_COEFFS>>, scale: ptr<function, f32>) { let t = vec2i(packedSample.xy & vec2u(255u)); let n = t.x + t.y * 256; let u = (n % 64) * SH_COEFFS; let v = n / 64; for (var i: i32 = 0; i < SH_COEFFS; i = i + 1) { sh[i] = mix(vec3f(uniform.shN_mins), vec3f(uniform.shN_maxs), unpack111110(pack8888(textureLoad(packedShN, vec2i(u + i, v), 0)))); } *scale = 1.0; } `; export { gsplatSogsSHVS as default };