var gsplatCommonVS = `
#include "gsplatHelpersVS"
#include "gsplatCustomizeVS"
#include "gsplatStructsVS"
#include "gsplatEvalSHVS"
#include "gsplatQuatToMat3VS"
#include "gsplatSourceFormatVS"
#include "gsplatSourceVS"
#include "gsplatCenterVS"
#include "gsplatCornerVS"
#include "gsplatOutputVS"
fn clipCorner(corner: ptr<function, SplatCorner>, alpha: f32) {
let clip: f32 = min(1.0, sqrt(-log(1.0 / (255.0 * alpha))) / 2.0);
corner.offset = corner.offset * clip;
corner.uv = corner.uv * clip;
}
`;
export { gsplatCommonVS as default };