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playcanvas

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PlayCanvas WebGL game engine

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import { SphereGeometry } from './sphere-geometry.js'; class DomeGeometry extends SphereGeometry { constructor(opts = {}){ const radius = 0.5; const latitudeBands = opts.latitudeBands ?? 16; const longitudeBands = opts.longitudeBands ?? 16; super({ radius, latitudeBands, longitudeBands }); const bottomLimit = 0.1; const curvatureRadius = 0.95; const curvatureRadiusSq = curvatureRadius * curvatureRadius; const positions = this.positions; for(let i = 0; i < positions.length; i += 3){ const x = positions[i] / radius; let y = positions[i + 1] / radius; const z = positions[i + 2] / radius; if (y < 0) { y *= 0.3; if (x * x + z * z < curvatureRadiusSq) { y = -bottomLimit; } } y += bottomLimit; y *= radius; positions[i + 1] = y; } } } export { DomeGeometry };