playcanvas
Version:
PlayCanvas WebGL game engine
182 lines (179 loc) • 5.89 kB
JavaScript
import { Quat } from '../../core/math/quat.js';
import { Vec3 } from '../../core/math/vec3.js';
class InterpolatedKey {
constructor(){
this._written = false;
this._name = '';
this._keyFrames = [];
this._quat = new Quat();
this._pos = new Vec3();
this._scale = new Vec3();
this._targetNode = null;
}
getTarget() {
return this._targetNode;
}
setTarget(node) {
this._targetNode = node;
}
}
class Skeleton {
constructor(graph){
this.looping = true;
this._animation = null;
this._time = 0;
this._interpolatedKeys = [];
this._interpolatedKeyDict = {};
this._currKeyIndices = {};
this.graph = null;
const addInterpolatedKeys = (node)=>{
const interpKey = new InterpolatedKey();
interpKey._name = node.name;
this._interpolatedKeys.push(interpKey);
this._interpolatedKeyDict[node.name] = interpKey;
this._currKeyIndices[node.name] = 0;
for(let i = 0; i < node._children.length; i++){
addInterpolatedKeys(node._children[i]);
}
};
addInterpolatedKeys(graph);
}
set animation(value) {
this._animation = value;
this.currentTime = 0;
}
get animation() {
return this._animation;
}
set currentTime(value) {
this._time = value;
const numNodes = this._interpolatedKeys.length;
for(let i = 0; i < numNodes; i++){
const node = this._interpolatedKeys[i];
const nodeName = node._name;
this._currKeyIndices[nodeName] = 0;
}
this.addTime(0);
this.updateGraph();
}
get currentTime() {
return this._time;
}
get numNodes() {
return this._interpolatedKeys.length;
}
addTime(delta) {
if (this._animation !== null) {
const nodes = this._animation._nodes;
const duration = this._animation.duration;
if (this._time === duration && !this.looping) {
return;
}
this._time += delta;
if (this._time > duration) {
this._time = this.looping ? 0.0 : duration;
for(let i = 0; i < nodes.length; i++){
const node = nodes[i];
const nodeName = node._name;
this._currKeyIndices[nodeName] = 0;
}
} else if (this._time < 0) {
this._time = this.looping ? duration : 0.0;
for(let i = 0; i < nodes.length; i++){
const node = nodes[i];
const nodeName = node._name;
this._currKeyIndices[nodeName] = node._keys.length - 2;
}
}
const offset = delta >= 0 ? 1 : -1;
for(let i = 0; i < nodes.length; i++){
const node = nodes[i];
const nodeName = node._name;
const keys = node._keys;
const interpKey = this._interpolatedKeyDict[nodeName];
if (interpKey === undefined) {
continue;
}
let foundKey = false;
if (keys.length !== 1) {
for(let currKeyIndex = this._currKeyIndices[nodeName]; currKeyIndex < keys.length - 1 && currKeyIndex >= 0; currKeyIndex += offset){
const k1 = keys[currKeyIndex];
const k2 = keys[currKeyIndex + 1];
if (k1.time <= this._time && k2.time >= this._time) {
const alpha = (this._time - k1.time) / (k2.time - k1.time);
interpKey._pos.lerp(k1.position, k2.position, alpha);
interpKey._quat.slerp(k1.rotation, k2.rotation, alpha);
interpKey._scale.lerp(k1.scale, k2.scale, alpha);
interpKey._written = true;
this._currKeyIndices[nodeName] = currKeyIndex;
foundKey = true;
break;
}
}
}
if (keys.length === 1 || !foundKey && this._time === 0.0 && this.looping) {
interpKey._pos.copy(keys[0].position);
interpKey._quat.copy(keys[0].rotation);
interpKey._scale.copy(keys[0].scale);
interpKey._written = true;
}
}
}
}
blend(skel1, skel2, alpha) {
const numNodes = this._interpolatedKeys.length;
for(let i = 0; i < numNodes; i++){
const key1 = skel1._interpolatedKeys[i];
const key2 = skel2._interpolatedKeys[i];
const dstKey = this._interpolatedKeys[i];
if (key1._written && key2._written) {
dstKey._quat.slerp(key1._quat, skel2._interpolatedKeys[i]._quat, alpha);
dstKey._pos.lerp(key1._pos, skel2._interpolatedKeys[i]._pos, alpha);
dstKey._scale.lerp(key1._scale, key2._scale, alpha);
dstKey._written = true;
} else if (key1._written) {
dstKey._quat.copy(key1._quat);
dstKey._pos.copy(key1._pos);
dstKey._scale.copy(key1._scale);
dstKey._written = true;
} else if (key2._written) {
dstKey._quat.copy(key2._quat);
dstKey._pos.copy(key2._pos);
dstKey._scale.copy(key2._scale);
dstKey._written = true;
}
}
}
setGraph(graph) {
this.graph = graph;
if (graph) {
for(let i = 0; i < this._interpolatedKeys.length; i++){
const interpKey = this._interpolatedKeys[i];
const graphNode = graph.findByName(interpKey._name);
this._interpolatedKeys[i].setTarget(graphNode);
}
} else {
for(let i = 0; i < this._interpolatedKeys.length; i++){
this._interpolatedKeys[i].setTarget(null);
}
}
}
updateGraph() {
if (this.graph) {
for(let i = 0; i < this._interpolatedKeys.length; i++){
const interpKey = this._interpolatedKeys[i];
if (interpKey._written) {
const transform = interpKey.getTarget();
transform.localPosition.copy(interpKey._pos);
transform.localRotation.copy(interpKey._quat);
transform.localScale.copy(interpKey._scale);
if (!transform._dirtyLocal) {
transform._dirtifyLocal();
}
interpKey._written = false;
}
}
}
}
}
export { Skeleton };