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playcanvas

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PlayCanvas WebGL game engine

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import { EventHandler } from '../../core/event-handler.js'; class ScriptRegistry extends EventHandler { constructor(app){ super(), this._scripts = {}, this._list = [], this._scriptSchemas = new Map(); this.app = app; } destroy() { this.app = null; this.off(); } addSchema(id, schema) { if (!schema) return; this._scriptSchemas.set(id, schema); } getSchema(id) { return this._scriptSchemas.get(id); } add(script) { const scriptName = script.__name; if (this._scripts.hasOwnProperty(scriptName)) { setTimeout(()=>{ if (script.prototype.swap) { const old = this._scripts[scriptName]; const ind = this._list.indexOf(old); this._list[ind] = script; this._scripts[scriptName] = script; this.fire('swap', scriptName, script); this.fire(`swap:${scriptName}`, script); } else { console.warn(`script registry already has '${scriptName}' script, define 'swap' method for new script type to enable code hot swapping`); } }); return false; } this._scripts[scriptName] = script; this._list.push(script); this.fire('add', scriptName, script); this.fire(`add:${scriptName}`, script); setTimeout(()=>{ if (!this._scripts.hasOwnProperty(scriptName)) { return; } if (!this.app || !this.app.systems || !this.app.systems.script) { return; } const components = this.app.systems.script._components; let attributes; const scriptInstances = []; const scriptInstancesInitialized = []; for(components.loopIndex = 0; components.loopIndex < components.length; components.loopIndex++){ const component = components.items[components.loopIndex]; if (component._scriptsIndex[scriptName] && component._scriptsIndex[scriptName].awaiting) { if (component._scriptsData && component._scriptsData[scriptName]) { attributes = component._scriptsData[scriptName].attributes; } const scriptInstance = component.create(scriptName, { preloading: true, ind: component._scriptsIndex[scriptName].ind, attributes: attributes }); if (scriptInstance) { scriptInstances.push(scriptInstance); } for (const script of component.scripts){ component.initializeAttributes(script); } } } for(let i = 0; i < scriptInstances.length; i++){ if (scriptInstances[i].enabled) { scriptInstances[i]._initialized = true; scriptInstancesInitialized.push(scriptInstances[i]); if (scriptInstances[i].initialize) { scriptInstances[i].initialize(); } } } for(let i = 0; i < scriptInstancesInitialized.length; i++){ if (!scriptInstancesInitialized[i].enabled || scriptInstancesInitialized[i]._postInitialized) { continue; } scriptInstancesInitialized[i]._postInitialized = true; if (scriptInstancesInitialized[i].postInitialize) { scriptInstancesInitialized[i].postInitialize(); } } }); return true; } remove(nameOrType) { let scriptType = nameOrType; let scriptName = nameOrType; if (typeof scriptName !== 'string') { scriptName = scriptType.__name; } else { scriptType = this.get(scriptName); } if (this.get(scriptName) !== scriptType) { return false; } delete this._scripts[scriptName]; const ind = this._list.indexOf(scriptType); this._list.splice(ind, 1); this.fire('remove', scriptName, scriptType); this.fire(`remove:${scriptName}`, scriptType); return true; } get(name) { return this._scripts[name] || null; } has(nameOrType) { if (typeof nameOrType === 'string') { return this._scripts.hasOwnProperty(nameOrType); } if (!nameOrType) return false; const scriptName = nameOrType.__name; return this._scripts[scriptName] === nameOrType; } list() { return this._list; } } export { ScriptRegistry };