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playcanvas

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PlayCanvas WebGL game engine

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var gsplatHelpersVS = /* wgsl */ ` // Helper function to extract the RMS size from covariance fn gsplatExtractSize(covA: vec3f, covB: vec3f) -> f32 { let tr = covA.x + covB.x + covB.z; return sqrt(max(tr, 0.0) / 3.0); } // Helper function to apply uniform scale to covariance fn gsplatApplyUniformScale(covA: ptr<function, vec3f>, covB: ptr<function, vec3f>, scale: f32) { let s2 = scale * scale; *covA = *covA * s2; *covB = *covB * s2; } // Helper function to make splat spherical/round with given size // Use size = 0.0 to hide the splat fn gsplatMakeRound(covA: ptr<function, vec3f>, covB: ptr<function, vec3f>, size: f32) { let s2 = size * size; *covA = vec3f(s2, 0.0, 0.0); *covB = vec3f(s2, 0.0, s2); } `; export { gsplatHelpersVS as default };