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playcanvas

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PlayCanvas WebGL game engine

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var gsplatHelpersVS = /* glsl */ ` // Helper function to extract the RMS size from covariance float gsplatExtractSize(vec3 covA, vec3 covB) { float tr = covA.x + covB.x + covB.z; return sqrt(max(tr, 0.0) / 3.0); } // Helper function to apply uniform scale to covariance void gsplatApplyUniformScale(inout vec3 covA, inout vec3 covB, float scale) { float s2 = scale * scale; covA *= s2; covB *= s2; } // Helper function to make splat spherical/round with given size // Use size = 0.0 to hide the splat void gsplatMakeRound(inout vec3 covA, inout vec3 covB, float size) { float s2 = size * size; covA = vec3(s2, 0.0, 0.0); covB = vec3(s2, 0.0, s2); } `; export { gsplatHelpersVS as default };