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playcanvas

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PlayCanvas WebGL game engine

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import { BoundingBox } from '../../core/shape/bounding-box.js'; import { Vec3 } from '../../core/math/vec3.js'; /** * @typedef {Object} GSplatOctreeNodeLod * @property {string} file - The file path * @property {number} fileIndex - The file index in the octree files array * @property {number} offset - The offset in the file * @property {number} count - The count of items */ const tmpMin = new Vec3(); const tmpMax = new Vec3(); class GSplatOctreeNode { /** * @param {GSplatOctreeNodeLod[]} lods - The LOD data for this node * @param {Object} [boundData] - The bounding box data with min and max arrays */ constructor(lods, boundData){ /** * @type {BoundingBox} */ this.bounds = new BoundingBox(); this.lods = lods; // bounds tmpMin.set(boundData.min[0], boundData.min[1], boundData.min[2]); tmpMax.set(boundData.max[0], boundData.max[1], boundData.max[2]); this.bounds.setMinMax(tmpMin, tmpMax); } } export { GSplatOctreeNode };