playcanvas
Version:
PlayCanvas WebGL game engine
72 lines (69 loc) • 2.61 kB
JavaScript
import { QuadRender } from './quad-render.js';
import { BlendState } from '../../platform/graphics/blend-state.js';
import { CULLFACE_NONE } from '../../platform/graphics/constants.js';
import { DepthState } from '../../platform/graphics/depth-state.js';
import { RenderPass } from '../../platform/graphics/render-pass.js';
/**
* @import { Shader } from '../../platform/graphics/shader.js'
* @import { StencilParameters } from '../../platform/graphics/stencil-parameters.js'
*/ /**
* A render pass that implements rendering a quad with a shader, and exposes controls over the
* render state. This is typically used as a base class for render passes that render a quad with
* a shader, but can be used directly as well by specifying a shader.
*
* @ignore
*/ class RenderPassShaderQuad extends RenderPass {
/**
* Sets the shader used to render the quad.
*
* @type {Shader}
* @ignore
*/ set shader(shader) {
// destroy old
this.quadRender?.destroy();
this.quadRender = null;
// handle new
this._shader = shader;
if (shader) {
this.quadRender = new QuadRender(shader);
}
}
get shader() {
return this._shader;
}
execute() {
// render state
const device = this.device;
device.setBlendState(this.blendState);
device.setCullMode(this.cullMode);
device.setDepthState(this.depthState);
device.setStencilState(this.stencilFront, this.stencilBack);
this.quadRender.render();
}
constructor(...args){
super(...args), /**
* @type {Shader|null}
*/ this._shader = null, /**
* @type {QuadRender|null}
*/ this.quadRender = null, /**
* The cull mode to use when rendering the quad. Defaults to {@link CULLFACE_NONE}.
*/ this.cullMode = CULLFACE_NONE, /**
* A blend state to use when rendering the quad. Defaults to {@link BlendState.NOBLEND}.
*
* @type {BlendState}
*/ this.blendState = BlendState.NOBLEND, /**
* A depth state to use when rendering the quad. Defaults to {@link DepthState.NODEPTH}.
*
* @type {DepthState}
*/ this.depthState = DepthState.NODEPTH, /**
* Stencil parameters for front faces to use when rendering the quad. Defaults to null.
*
* @type {StencilParameters|null}
*/ this.stencilFront = null, /**
* Stencil parameters for back faces to use when rendering the quad. Defaults to null.
*
* @type {StencilParameters|null}
*/ this.stencilBack = null;
}
}
export { RenderPassShaderQuad };