playcanvas
Version:
PlayCanvas WebGL game engine
113 lines (110 loc) • 4.59 kB
JavaScript
import { ADDRESS_CLAMP_TO_EDGE, FILTER_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR } from '../../platform/graphics/constants.js';
import { DebugGraphics } from '../../platform/graphics/debug-graphics.js';
import { RenderPass } from '../../platform/graphics/render-pass.js';
import { RenderTarget } from '../../platform/graphics/render-target.js';
import { Texture } from '../../platform/graphics/texture.js';
// uniform name
const _colorUniformName = 'uSceneColorMap';
/**
* A render pass implementing grab of a color buffer.
*
* @ignore
*/ class RenderPassColorGrab extends RenderPass {
destroy() {
super.destroy();
this.releaseRenderTarget(this.colorRenderTarget);
}
shouldReallocate(targetRT, sourceTexture, sourceFormat) {
// need to reallocate if format does not match
const targetFormat = targetRT?.colorBuffer.format;
if (targetFormat !== sourceFormat) {
return true;
}
// need to reallocate if dimensions don't match
const width = sourceTexture?.width || this.device.width;
const height = sourceTexture?.height || this.device.height;
return !targetRT || width !== targetRT.width || height !== targetRT.height;
}
allocateRenderTarget(renderTarget, sourceRenderTarget, device, format) {
// allocate texture buffer
const texture = new Texture(device, {
name: _colorUniformName,
format,
width: sourceRenderTarget ? sourceRenderTarget.colorBuffer.width : device.width,
height: sourceRenderTarget ? sourceRenderTarget.colorBuffer.height : device.height,
mipmaps: true,
minFilter: FILTER_LINEAR_MIPMAP_LINEAR,
magFilter: FILTER_LINEAR,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE
});
if (renderTarget) {
// if reallocating RT size, release previous framebuffer
renderTarget.destroyFrameBuffers();
// assign new texture
renderTarget._colorBuffer = texture;
renderTarget._colorBuffers = [
texture
];
// update cached dimensions
renderTarget.evaluateDimensions();
} else {
// create new render target with the texture
renderTarget = new RenderTarget({
name: 'ColorGrabRT',
colorBuffer: texture,
depth: false,
stencil: false,
autoResolve: false
});
}
return renderTarget;
}
releaseRenderTarget(rt) {
if (rt) {
rt.destroyTextureBuffers();
rt.destroy();
}
}
frameUpdate() {
const device = this.device;
// resize based on the source render target
const sourceRt = this.source;
const sourceFormat = sourceRt?.colorBuffer.format ?? this.device.backBufferFormat;
// allocate / resize existing RT as needed
if (this.shouldReallocate(this.colorRenderTarget, sourceRt?.colorBuffer, sourceFormat)) {
this.releaseRenderTarget(this.colorRenderTarget);
this.colorRenderTarget = this.allocateRenderTarget(this.colorRenderTarget, sourceRt, device, sourceFormat);
}
// assign uniform
const colorBuffer = this.colorRenderTarget.colorBuffer;
device.scope.resolve(_colorUniformName).setValue(colorBuffer);
}
execute() {
// copy color from the current render target
const device = this.device;
DebugGraphics.pushGpuMarker(device, 'GRAB-COLOR');
const sourceRt = this.source;
const colorBuffer = this.colorRenderTarget.colorBuffer;
if (device.isWebGPU) {
device.copyRenderTarget(sourceRt, this.colorRenderTarget, true, false);
// generate mipmaps
device.mipmapRenderer.generate(this.colorRenderTarget.colorBuffer.impl);
} else {
device.copyRenderTarget(sourceRt, this.colorRenderTarget, true, false);
// generate mipmaps
device.activeTexture(device.maxCombinedTextures - 1);
device.bindTexture(colorBuffer);
device.gl.generateMipmap(colorBuffer.impl._glTarget);
}
DebugGraphics.popGpuMarker(device);
}
constructor(...args){
super(...args), this.colorRenderTarget = null, /**
* The source render target to grab the color from.
*
* @type {RenderTarget|null}
*/ this.source = null;
}
}
export { RenderPassColorGrab };