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playcanvas

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PlayCanvas WebGL game engine

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import { RefCountedCache } from '../../core/ref-counted-cache.js'; // Pure static class, implementing the cache of lightmaps generated at runtime using Lightmapper // this allows us to automatically release realtime baked lightmaps when mesh instances using them are destroyed class LightmapCache { static{ this.cache = new RefCountedCache(); } // add texture reference to lightmap cache static incRef(texture) { this.cache.incRef(texture); } // remove texture reference from lightmap cache static decRef(texture) { this.cache.decRef(texture); } static destroy() { this.cache.destroy(); } } export { LightmapCache };