playcanvas
Version:
PlayCanvas WebGL game engine
83 lines (80 loc) • 2.73 kB
JavaScript
import { Debug } from '../../core/debug.js';
import { BoundingBox } from '../../core/shape/bounding-box.js';
/**
* @import { MeshInstance } from '../mesh-instance.js'
* @import { Scene } from '../scene.js'
*/ /**
* Holds information about batched mesh instances. Created in {@link BatchManager#create}.
*
* @category Graphics
*/ class Batch {
/**
* Create a new Batch instance.
*
* @param {MeshInstance[]} meshInstances - The mesh instances to be batched.
* @param {boolean} dynamic - Whether this batch is dynamic (supports transforming mesh
* instances at runtime).
* @param {number} batchGroupId - Link this batch to a specific batch group. This is done
* automatically with default batches.
*/ constructor(meshInstances, dynamic, batchGroupId){
/** @private */ this._aabb = new BoundingBox();
/**
* A single combined mesh instance, the result of batching.
*
* @type {MeshInstance}
*/ this.meshInstance = null;
this.origMeshInstances = meshInstances;
this.dynamic = dynamic;
this.batchGroupId = batchGroupId;
}
/**
* Removes the batch from the layers and destroys it.
*
* @param {Scene} scene - The scene.
* @param {number[]} layers - The layers to remove the batch from.
*/ destroy(scene, layers) {
if (this.meshInstance) {
this.removeFromLayers(scene, layers);
this.meshInstance.destroy();
this.meshInstance = null;
}
}
addToLayers(scene, layers) {
for(let i = 0; i < layers.length; i++){
const layer = scene.layers.getLayerById(layers[i]);
if (layer) {
layer.addMeshInstances([
this.meshInstance
]);
}
}
}
removeFromLayers(scene, layers) {
for(let i = 0; i < layers.length; i++){
const layer = scene.layers.getLayerById(layers[i]);
if (layer) {
layer.removeMeshInstances([
this.meshInstance
]);
}
}
}
// Updates bounding box for a batch
updateBoundingBox() {
this._aabb.copy(this.origMeshInstances[0].aabb);
for(let i = 1; i < this.origMeshInstances.length; i++){
this._aabb.add(this.origMeshInstances[i].aabb);
}
this.meshInstance.aabb = this._aabb;
this.meshInstance._aabbVer = 0;
}
/**
* @deprecated
* @ignore
* @type {undefined}
*/ get model() {
Debug.removed('pc.Batch#model was removed. Use pc.Batch#meshInstance to access batched mesh instead.');
return undefined;
}
}
export { Batch };