playcanvas
Version:
PlayCanvas WebGL game engine
136 lines (134 loc) • 3.66 kB
JavaScript
/**
* Helper class for organized reading of memory.
*
* @ignore
*/ class ReadStream {
/**
* @param {ArrayBuffer} arraybuffer - The buffer to read from.
*/ constructor(arraybuffer){
/** @type {number} */ this.offset = 0;
this.arraybuffer = arraybuffer;
this.dataView = new DataView(arraybuffer);
}
/**
* The number of bytes remaining to be read.
*
* @type {number}
*/ get remainingBytes() {
return this.dataView.byteLength - this.offset;
}
/**
* Resets the offset to a given value. If no value is given, the offset is reset to 0.
*
* @param {number} offset - The new offset.
*/ reset(offset = 0) {
this.offset = offset;
}
/**
* Skips a number of bytes.
*
* @param {number} bytes - The number of bytes to skip.
*/ skip(bytes) {
this.offset += bytes;
}
/**
* Aligns the offset to a multiple of a number of bytes.
*
* @param {number} bytes - The number of bytes to align to.
*/ align(bytes) {
this.offset = this.offset + bytes - 1 & ~(bytes - 1);
}
/**
* Increments the offset by the specified number of bytes and returns the previous offset.
*
* @param {number} amount - The number of bytes to increment by.
* @returns {number} The previous offset.
* @private
*/ _inc(amount) {
this.offset += amount;
return this.offset - amount;
}
/**
* Reads a single character.
*
* @returns {string} The character.
*/ readChar() {
return String.fromCharCode(this.dataView.getUint8(this.offset++));
}
/**
* Reads a string of a given length.
*
* @param {number} numChars - The number of characters to read.
* @returns {string} The string.
*/ readChars(numChars) {
let result = '';
for(let i = 0; i < numChars; ++i){
result += this.readChar();
}
return result;
}
/**
* Read an unsigned 8-bit integer.
*
* @returns {number} The integer.
*/ readU8() {
return this.dataView.getUint8(this.offset++);
}
/**
* Read an unsigned 16-bit integer.
*
* @returns {number} The integer.
*/ readU16() {
return this.dataView.getUint16(this._inc(2), true);
}
/**
* Read an unsigned 32-bit integer.
*
* @returns {number} The integer.
*/ readU32() {
return this.dataView.getUint32(this._inc(4), true);
}
/**
* Read an unsigned 64-bit integer.
*
* @returns {number} The integer.
*/ readU64() {
return this.readU32() + 2 ** 32 * this.readU32();
}
/**
* Read a big endian unsigned 32-bit integer.
*
* @returns {number} The integer.
*/ readU32be() {
return this.dataView.getUint32(this._inc(4), false);
}
/**
* Read unsigned 8-bit integers into an array.
*
* @param {number[]} result - The array to read into.
*/ readArray(result) {
for(let i = 0; i < result.length; ++i){
result[i] = this.readU8();
}
}
/**
* Read a line of text from the stream.
*
* @returns {string} The line of text.
*/ readLine() {
const view = this.dataView;
let result = '';
while(true){
if (this.offset >= view.byteLength) {
break;
}
const c = String.fromCharCode(this.readU8());
if (c === '\n') {
break;
}
result += c;
}
return result;
}
}
export { ReadStream };