playcanvas
Version:
PlayCanvas WebGL game engine
94 lines (91 loc) • 2.4 kB
JavaScript
import { Vec3 } from '../../core/math/vec3.js';
import { SKYTYPE_INFINITE } from '../constants.js';
import { GraphNode } from '../graph-node.js';
import { SkyMesh } from './sky-mesh.js';
class Sky {
constructor(scene){
this._type = SKYTYPE_INFINITE;
this._center = new Vec3(0, 1, 0);
this.skyMesh = null;
this._depthWrite = false;
this.node = new GraphNode('SkyMeshNode');
this.device = scene.device;
this.scene = scene;
this.center = new Vec3(0, 1, 0);
this.centerArray = new Float32Array(3);
this.projectedSkydomeCenterId = this.device.scope.resolve('projectedSkydomeCenter');
}
applySettings(render) {
this.type = render.skyType ?? SKYTYPE_INFINITE;
this.node.setLocalPosition(new Vec3(render.skyMeshPosition ?? [
0,
0,
0
]));
this.node.setLocalEulerAngles(new Vec3(render.skyMeshRotation ?? [
0,
0,
0
]));
this.node.setLocalScale(new Vec3(render.skyMeshScale ?? [
1,
1,
1
]));
if (render.skyCenter) {
this._center = new Vec3(render.skyCenter);
}
}
set type(value) {
if (this._type !== value) {
this._type = value;
this.scene.updateShaders = true;
this.updateSkyMesh();
}
}
get type() {
return this._type;
}
set center(value) {
this._center.copy(value);
}
get center() {
return this._center;
}
set depthWrite(value) {
if (this._depthWrite !== value) {
this._depthWrite = value;
if (this.skyMesh) {
this.skyMesh.depthWrite = value;
}
}
}
get depthWrite() {
return this._depthWrite;
}
updateSkyMesh() {
const texture = this.scene._getSkyboxTex();
if (texture) {
this.resetSkyMesh();
this.skyMesh = new SkyMesh(this.device, this.scene, this.node, texture, this.type);
this.skyMesh.depthWrite = this._depthWrite;
this.scene.fire('set:skybox', texture);
}
}
resetSkyMesh() {
this.skyMesh?.destroy();
this.skyMesh = null;
}
update() {
if (this.type !== SKYTYPE_INFINITE) {
const { center, centerArray } = this;
const temp = new Vec3();
this.node.getWorldTransform().transformPoint(center, temp);
centerArray[0] = temp.x;
centerArray[1] = temp.y;
centerArray[2] = temp.z;
this.projectedSkydomeCenterId.setValue(centerArray);
}
}
}
export { Sky };