playcanvas
Version:
PlayCanvas WebGL game engine
10 lines (9 loc) • 408 B
TypeScript
export const particle: ShaderGeneratorParticle;
declare class ShaderGeneratorParticle extends ShaderGenerator {
generateKey(options: any): string;
createVertexDefines(options: any, attributes: any): Map<any, any>;
createFragmentDefines(options: any): Map<any, any>;
createShaderDefinition(device: any, options: any): any;
}
import { ShaderGenerator } from './shader-generator.js';
export {};