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playcanvas

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PlayCanvas WebGL game engine

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declare const _default: "\nuniform float material_sheenGloss;\n\nvoid getSheenGlossiness() {\n float sheenGlossiness = material_sheenGloss;\n\n #ifdef STD_SHEENGLOSS_TEXTURE\n sheenGlossiness *= texture2DBias({STD_SHEENGLOSS_TEXTURE_NAME}, {STD_SHEENGLOSS_TEXTURE_UV}, textureBias).{STD_SHEENGLOSS_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_SHEENGLOSS_VERTEX\n sheenGlossiness *= saturate(vVertexColor.{STD_SHEENGLOSS_VERTEX_CHANNEL});\n #endif\n\n #ifdef STD_SHEENGLOSS_INVERT\n sheenGlossiness = 1.0 - sheenGlossiness;\n #endif\n\n sGlossiness = sheenGlossiness + 0.0000001;\n}\n"; export default _default;