playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 645 B
TypeScript
declare const _default: "\n#if defined(GSPLAT_WORKBUFFER_DATA)\n // getting data from work buffer\n #include \"gsplatWorkBufferVS\"\n#elif GSPLAT_COMPRESSED_DATA == true\n #include \"gsplatCompressedDataVS\"\n #if SH_COEFFS > 0\n #include \"gsplatCompressedSHVS\"\n #endif\n#elif GSPLAT_SOGS_DATA == true\n #include \"gsplatSogsDataVS\"\n #include \"gsplatSogsColorVS\"\n #if SH_COEFFS > 0\n #include \"gsplatSogsSHVS\"\n #endif\n#else\n #include \"gsplatDataVS\"\n #include \"gsplatColorVS\"\n #if SH_COEFFS > 0\n #include \"gsplatSHVS\"\n #endif\n#endif\n";
export default _default;