var pickPS = `
uniform uint meshInstanceId;
vec4 getPickOutput() {
const vec4 inv = vec4(1.0 / 255.0);
const uvec4 shifts = uvec4(16, 8, 0, 24);
uvec4 col = (uvec4(meshInstanceId) >> shifts) & uvec4(0xff);
return vec4(col) * inv;
}
`;
export { pickPS as default };