playcanvas
Version:
PlayCanvas WebGL game engine
107 lines (106 loc) • 3.36 kB
TypeScript
export namespace standardMaterialParameterTypes {
let depthTest: string;
let depthFunc: string;
let depthWrite: string;
let depthBias: string;
let slopeDepthBias: string;
let cull: string;
let blendType: string;
let useFog: string;
let useLighting: string;
let useSkybox: string;
let useTonemap: string;
let envAtlas: string;
let twoSidedLighting: string;
let shadowCatcher: string;
let iridescenceThicknessTint: string;
let iridescenceThicknessMin: string;
let iridescenceThicknessMax: string;
let iridescenceRefractionIndex: string;
let attenuation: string;
let attenuationDistance: string;
let useDynamicRefraction: string;
let sphereMap: string;
let cubeMap: string;
let cubeMapProjection: string;
let cubeMapProjectionBox: string;
let useIridescence: string;
let iridescence: string;
let iridescenceTint: string;
let refractionIndex: string;
let dispersion: string;
let thickness: string;
let thicknessTint: string;
let opacityFadesSpecular: string;
let opacityDither: string;
let opacityShadowDither: string;
let reflectivity: string;
let refraction: string;
let refractionTint: string;
let heightMapFactor: string;
let alphaToCoverage: string;
let alphaTest: string;
let alphaFade: string;
let opacity: string;
let normalDetailMapBumpiness: string;
let bumpiness: string;
let emissiveIntensity: string;
let fresnelModel: string;
let emissive: string;
let sheenGloss: string;
let sheenGlossInvert: string;
let useSheen: string;
let sheen: string;
let clearCoatBumpiness: string;
let clearCoatGloss: string;
let clearCoatGlossInvert: string;
let clearCoat: string;
let shininess: string;
let gloss: string;
let glossInvert: string;
let useMetalnessSpecularColor: string;
let anisotropyIntensity: string;
let anisotropyRotation: string;
let useMetalness: string;
let metalness: string;
let enableGGXSpecular: string;
let metalnessTint: string;
let occludeSpecular: string;
let specularityFactor: string;
let specularityFactorTint: string;
let diffuseDetailMode: string;
let specular: string;
let specularTint: string;
let aoDetailMode: string;
let aoIntensity: string;
let diffuse: string;
let name: string;
let chunks: string;
let mappingFormat: string;
let _engine: string;
let ambient: string;
}
export const standardMaterialCubemapParameters: any[];
export const standardMaterialTextureParameters: any[];
export namespace standardMaterialRemovedParameters {
let aoMapVertexColor: string;
let diffuseMapTint: string;
let diffuseMapVertexColor: string;
let emissiveMapTint: string;
let emissiveMapVertexColor: string;
let glossMapVertexColor: string;
let metalnessMapVertexColor: string;
let opacityMapVertexColor: string;
let specularAntialias: string;
let specularMapTint: string;
let specularMapVertexColor: string;
let ambientTint: string;
let emissiveTint: string;
let diffuseTint: string;
let sheenTint: string;
let conserveEnergy: string;
let useGamma: string;
let useGammaTonemap: string;
let sheenGlossTint: string;
let anisotropy: string;
}