playcanvas
Version:
PlayCanvas WebGL game engine
47 lines (46 loc) • 1.64 kB
TypeScript
/**
* A render pass used to render multiple gsplats to a work buffer render target.
*
* @ignore
*/
export class GSplatWorkBufferRenderPass extends RenderPass {
/**
* Array of GSplatInfo objects to render in this pass.
*
* @type {GSplatInfo[]}
*/
splats: GSplatInfo[];
/** @type {number[][]|undefined} */
colorsByLod: number[][] | undefined;
/**
* The camera node used for rendering.
*
* @type {GraphNode}
*/
cameraNode: GraphNode;
/**
* Initialize the render pass with the specified render target.
*
* @param {RenderTarget} renderTarget - The target to render to.
*/
init(renderTarget: RenderTarget): void;
/**
* Update the render pass with splats to render and camera.
*
* @param {GSplatInfo[]} splats - Array of GSplatInfo objects to render.
* @param {GraphNode} cameraNode - The camera node for rendering.
* @param {number[][]|undefined} colorsByLod - Optional array of RGB colors per LOD index.
* @returns {boolean} True if there are splats to render, false otherwise.
*/
update(splats: GSplatInfo[], cameraNode: GraphNode, colorsByLod: number[][] | undefined): boolean;
/**
* Render a single splat info object.
*
* @param {GSplatInfo} splatInfo - The splat info to render.
*/
renderSplat(splatInfo: GSplatInfo): void;
}
import { RenderPass } from '../../platform/graphics/render-pass.js';
import type { GSplatInfo } from './gsplat-info.js';
import type { GraphNode } from '../graph-node.js';
import type { RenderTarget } from '../../platform/graphics/render-target.js';