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playcanvas

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PlayCanvas WebGL game engine

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/** * A procedural torus-shaped geometry. * * Typically, you would: * * 1. Create a TorusGeometry instance. * 2. Generate a {@link Mesh} from the geometry. * 3. Create a {@link MeshInstance} referencing the mesh. * 4. Create an {@link Entity} with a {@link RenderComponent} and assign the {@link MeshInstance} to it. * 5. Add the entity to the {@link Scene}. * * ```javascript * // Create a mesh instance * const geometry = new pc.TorusGeometry(); * const mesh = pc.Mesh.fromGeometry(app.graphicsDevice, geometry); * const material = new pc.StandardMaterial(); * const meshInstance = new pc.MeshInstance(mesh, material); * * // Create an entity * const entity = new pc.Entity(); * entity.addComponent('render', { * meshInstances: [meshInstance] * }); * * // Add the entity to the scene hierarchy * app.scene.root.addChild(entity); * ``` * * @category Graphics */ export class TorusGeometry extends Geometry { /** * Create a new TorusGeometry instance. * * By default, the constructor creates a torus in the XZ-plane with a tube radius of 0.2, a ring * radius of 0.3, 30 segments and 20 sides. The torus is created with UVs in the range of 0 to 1. * * @param {object} [opts] - Options object. * @param {number} [opts.tubeRadius] - The radius of the tube forming the body of the torus. * Defaults to 0.2. * @param {number} [opts.ringRadius] - The radius from the centre of the torus to the centre of the * tube. Defaults to 0.3. * @param {number} [opts.sectorAngle] - The sector angle in degrees of the ring of the torus. * Defaults to 2 * Math.PI. * @param {number} [opts.segments] - The number of radial divisions forming cross-sections of the * torus ring. Defaults to 20. * @param {number} [opts.sides] - The number of divisions around the tubular body of the torus ring. * Defaults to 30. * @param {boolean} [opts.calculateTangents] - Generate tangent information. Defaults to false. * @example * const geometry = new pc.TorusGeometry({ * tubeRadius: 1, * ringRadius: 2, * sectorAngle: 360, * segments: 30, * sides: 20 * }); */ constructor(opts?: { tubeRadius?: number; ringRadius?: number; sectorAngle?: number; segments?: number; sides?: number; calculateTangents?: boolean; }); } import { Geometry } from './geometry.js';