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playcanvas

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PlayCanvas WebGL game engine

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/** * An Animation contains the data that defines how a {@link Skeleton} animates over time. The * Animation contains an array of {@link AnimationNode}s, where each AnimationNode targets a * specific {@link GraphNode} referenced by a {@link Skeleton}. * * An Animation can be played back by an {@link AnimationComponent}. * * @category Animation */ export class Animation { /** * Human-readable name of the animation. * * @type {string} */ name: string; /** * Duration of the animation in seconds. * * @type {number} */ duration: number; _nodes: any[]; _nodeDict: {}; /** * Gets a {@link AnimationNode} by name. * * @param {string} name - The name of the {@link AnimationNode}. * @returns {AnimationNode} The {@link AnimationNode} with the specified name. */ getNode(name: string): AnimationNode; /** * Adds a node to the internal nodes array. * * @param {AnimationNode} node - The node to add. */ addNode(node: AnimationNode): void; /** * A read-only property to get array of animation nodes. * * @type {AnimationNode[]} */ get nodes(): AnimationNode[]; } export class AnimationKey { constructor(time: any, position: any, rotation: any, scale: any); time: any; position: any; rotation: any; scale: any; } /** * AnimationNode represents an array of keyframes that animate the transform of a {@link GraphNode} * over time. Typically, an {@link Animation} maintains a collection of AnimationNodes, one for * each GraphNode in a {@link Skeleton}. * * @category Animation */ export class AnimationNode { _name: string; _keys: any[]; }