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playcanvas

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PlayCanvas WebGL game engine

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var webgpuPS = ` #extension GL_EXT_samplerless_texture_functions : require #ifndef outType_0 #define outType_0 vec4 #endif #ifndef outType_1 #define outType_1 vec4 #endif #ifndef outType_2 #define outType_2 vec4 #endif #ifndef outType_3 #define outType_3 vec4 #endif #ifndef outType_4 #define outType_4 vec4 #endif #ifndef outType_5 #define outType_5 vec4 #endif #ifndef outType_6 #define outType_6 vec4 #endif #ifndef outType_7 #define outType_7 vec4 #endif layout(location = 0) out highp outType_0 pcFragColor0; layout(location = 1) out highp outType_1 pcFragColor1; layout(location = 2) out highp outType_2 pcFragColor2; layout(location = 3) out highp outType_3 pcFragColor3; layout(location = 4) out highp outType_4 pcFragColor4; layout(location = 5) out highp outType_5 pcFragColor5; layout(location = 6) out highp outType_6 pcFragColor6; layout(location = 7) out highp outType_7 pcFragColor7; #define gl_FragColor pcFragColor0 #define texture2D(res, uv) texture(sampler2D(res, res ## _sampler), uv) #define texture2DBias(res, uv, bias) texture(sampler2D(res, res ## _sampler), uv, bias) #define texture2DLod(res, uv, lod) textureLod(sampler2D(res, res ## _sampler), uv, lod) #define textureCube(res, uv) texture(samplerCube(res, res ## _sampler), uv) #define textureCubeLod(res, uv, lod) textureLod(samplerCube(res, res ## _sampler), uv, lod) #define textureShadow(res, uv) textureLod(sampler2DShadow(res, res ## _sampler), uv, 0.0) #define itexture2D(res, uv) texture(isampler2D(res, res ## _sampler), uv) #define utexture2D(res, uv) texture(usampler2D(res, res ## _sampler), uv) #define texture2DLodEXT texture2DLodEXT_is_no_longer_supported_use_texture2DLod_instead #define texture2DProjLodEXT texture2DProjLodEXT_is_no_longer_supported_use_texture2DProjLod #define textureCubeLodEXT textureCubeLodEXT_is_no_longer_supported_use_textureCubeLod_instead #define texture2DGradEXT texture2DGradEXT_is_no_longer_supported_use_texture2DGrad_instead #define texture2DProjGradEXT texture2DProjGradEXT_is_no_longer_supported_use_texture2DProjGrad_instead #define textureCubeGradEXT textureCubeGradEXT_is_no_longer_supported_use_textureCubeGrad_instead #define SHADOWMAP_PASS(name) name, name ## _sampler #define SHADOWMAP_ACCEPT(name) texture2D name, sampler name ## _sampler #define TEXTURE_PASS(name) name, name ## _sampler #define TEXTURE_ACCEPT(name) texture2D name, sampler name ## _sampler #define TEXTURE_ACCEPT_HIGHP TEXTURE_ACCEPT #define GL2 #define WEBGPU `; export { webgpuPS as default };