var sharedGLSL = `
vec2 getGrabScreenPos(vec4 clipPos) {
vec2 uv = (clipPos.xy / clipPos.w) * 0.5 + 0.5;
#ifdef WEBGPU
uv.y = 1.0 - uv.y;
#endif
return uv;
}
vec2 getImageEffectUV(vec2 uv) {
#ifdef WEBGPU
uv.y = 1.0 - uv.y;
#endif
return uv;
}
`;
export { sharedGLSL as default };