playcanvas
Version:
PlayCanvas WebGL game engine
181 lines (180 loc) • 5.92 kB
TypeScript
/**
* Inline - always available type of session. It has limited features availability and is rendered
* into HTML element.
*
* @category XR
*/
export const XRTYPE_INLINE: "inline";
/**
* Immersive VR - session that provides exclusive access to VR device with best available tracking
* features.
*
* @category XR
*/
export const XRTYPE_VR: "immersive-vr";
/**
* Immersive AR - session that provides exclusive access to VR/AR device that is intended to be
* blended with real-world environment.
*
* @category XR
*/
export const XRTYPE_AR: "immersive-ar";
/**
* Viewer - always supported space with some basic tracking capabilities.
*
* @category XR
*/
export const XRSPACE_VIEWER: "viewer";
/**
* Local - represents a tracking space with a native origin near the viewer at the time of
* creation. The exact position and orientation will be initialized based on the conventions of the
* underlying platform. When using this reference space the user is not expected to move beyond
* their initial position much, if at all, and tracking is optimized for that purpose. For devices
* with 6DoF tracking, local reference spaces should emphasize keeping the origin stable relative
* to the user's environment.
*
* @category XR
*/
export const XRSPACE_LOCAL: "local";
/**
* Local Floor - represents a tracking space with a native origin at the floor in a safe position
* for the user to stand. The y axis equals 0 at floor level, with the x and z position and
* orientation initialized based on the conventions of the underlying platform. Floor level value
* might be estimated by the underlying platform. When using this reference space, the user is not
* expected to move beyond their initial position much, if at all, and tracking is optimized for
* that purpose. For devices with 6DoF tracking, local-floor reference spaces should emphasize
* keeping the origin stable relative to the user's environment.
*
* @category XR
*/
export const XRSPACE_LOCALFLOOR: "local-floor";
/**
* Bounded Floor - represents a tracking space with its native origin at the floor, where the user
* is expected to move within a pre-established boundary. Tracking in a bounded-floor reference
* space is optimized for keeping the native origin and bounds geometry stable relative to the
* user's environment.
*
* @category XR
*/
export const XRSPACE_BOUNDEDFLOOR: "bounded-floor";
/**
* Unbounded - represents a tracking space where the user is expected to move freely around their
* environment, potentially even long distances from their starting point. Tracking in an unbounded
* reference space is optimized for stability around the user's current position, and as such the
* native origin may drift over time.
*
* @category XR
*/
export const XRSPACE_UNBOUNDED: "unbounded";
/**
* Gaze - indicates the target ray will originate at the viewer and follow the direction it is
* facing. This is commonly referred to as a "gaze input" device in the context of head-mounted
* displays.
*
* @category XR
*/
export const XRTARGETRAY_GAZE: "gaze";
/**
* Screen - indicates that the input source was an interaction with the canvas element associated
* with an inline session's output context, such as a mouse click or touch event.
*
* @category XR
*/
export const XRTARGETRAY_SCREEN: "screen";
/**
* Tracked Pointer - indicates that the target ray originates from either a handheld device or
* other hand-tracking mechanism and represents that the user is using their hands or the held
* device for pointing.
*
* @category XR
*/
export const XRTARGETRAY_POINTER: "tracked-pointer";
/**
* None - view associated with a monoscopic screen, such as mobile phone screens.
*
* @category XR
*/
export const XREYE_NONE: "none";
/**
* Left - view associated with left eye.
*
* @category XR
*/
export const XREYE_LEFT: "left";
/**
* Right - view associated with right eye.
*
* @category XR
*/
export const XREYE_RIGHT: "right";
/**
* None - input source is not meant to be held in hands.
*
* @category XR
*/
export const XRHAND_NONE: "none";
/**
* Left - indicates that input source is meant to be held in left hand.
*
* @category XR
*/
export const XRHAND_LEFT: "left";
/**
* Right - indicates that input source is meant to be held in right hand.
*
* @category XR
*/
export const XRHAND_RIGHT: "right";
/**
* Point - indicates that the hit test results will be computed based on the feature points
* detected by the underlying Augmented Reality system.
*
* @category XR
*/
export const XRTRACKABLE_POINT: "point";
/**
* Plane - indicates that the hit test results will be computed based on the planes detected by the
* underlying Augmented Reality system.
*
* @category XR
*/
export const XRTRACKABLE_PLANE: "plane";
/**
* Mesh - indicates that the hit test results will be computed based on the meshes detected by the
* underlying Augmented Reality system.
*
* @category XR
*/
export const XRTRACKABLE_MESH: "mesh";
/**
* CPU - indicates that depth sensing preferred usage is CPU. This usage path is guaranteed to be
* supported.
*
* @category XR
*/
export const XRDEPTHSENSINGUSAGE_CPU: "cpu-optimized";
/**
* GPU - indicates that depth sensing preferred usage is GPU.
*
* @category XR
*/
export const XRDEPTHSENSINGUSAGE_GPU: "gpu-optimized";
/**
* Luminance Alpha - indicates that depth sensing preferred raw data format is Luminance Alpha (8bit + 8bit).
* This format is guaranteed to be supported.
*
* @category XR
*/
export const XRDEPTHSENSINGFORMAT_L8A8: "luminance-alpha";
/**
* Unsigned Short - indicates that depth sensing preferred raw data format is Unsigned Short (16 bit).
*
* @category XR
*/
export const XRDEPTHSENSINGFORMAT_R16U: "unsigned-short";
/**
* Float 32 - indicates that depth sensing preferred raw data format is Float (32 bit).
*
* @category XR
*/
export const XRDEPTHSENSINGFORMAT_F32: "float32";