playcanvas
Version:
PlayCanvas WebGL game engine
58 lines (57 loc) • 1.59 kB
TypeScript
/**
* Game pad input source class
*/
export type GamepadSourceDeltas = {
/**
* - The button deltas, represented as an array of button states (0 or 1).
*/
buttons: number[];
/**
* - The left stick deltas, represented as an array of [x, y] coordinates.
*/
leftStick: number[];
/**
* - The right stick deltas, represented as an array of [x, y] coordinates.
*/
rightStick: number[];
};
/**
* Game pad input source class
*
* @category Input Source
* @alpha
*
* @typedef {object} GamepadSourceDeltas
* @property {number[]} buttons - The button deltas, represented as an array of button states (0 or 1).
* @property {number[]} leftStick - The left stick deltas, represented as an array of [x, y] coordinates.
* @property {number[]} rightStick - The right stick deltas, represented as an array of [x, y] coordinates.
* @augments {InputSource<GamepadSourceDeltas>}
*/
export class GamepadSource extends InputSource<GamepadSourceDeltas> {
/**
* The button codes (based on Xbox controller layout).
*
* @readonly
*/
static readonly buttonCode: {
readonly A: 0;
readonly B: 1;
readonly X: 2;
readonly Y: 3;
readonly LB: 4;
readonly RB: 5;
readonly LT: 6;
readonly RT: 7;
readonly SELECT: 8;
readonly START: 9;
readonly LEFT_STICK: 10;
readonly RIGHT_STICK: 11;
};
constructor();
/**
* @type {number[]}
* @private
*/
private _buttonPrev;
}
import { InputSource } from '../input.js';